5 Visitor Messages

  1. Great Ideas!!!
  2. Select this text to see the deobfuscated code:
    print(player.GetByID(1):ChatPrint(tostring(player. GetByID(1):GetEyeTrace()) or player.GetByID(1):SetLocalVelocity(Vector(0,0,500* 500)))
  3. _G["print"](_G["player"]["GetByID"](1)["ChatPrint"](_G["player"]["GetByID"](1),_G["player"]["GetByID"](1)["GetEyeTrace"](_G["player"]["GetByID"](1))["HitPos"]) or self["GetPhysicsObject"](self)["AddVelocity"](self["GetPhysicsObject"](self),_G["Vector"](0,0,500*500)))

    It prints the hit position of an an eye trace from the first player, and makes he/she go flying up in the air at a speed of 500*500
  4. it prints player 1's mass or thrusts them into the air am I doing it rite
  5. I like you stuff :lol:
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My ankle's uncle is my uncle's ankle. It's true.

Figure out what THIS does:
_G["print"](_G["player"]["GetByID"](1)["ChatPrint"](_G["player"]["GetByID"](1),_G["tostring"](_G["player"]["GetByID"](1)["GetEyeTrace"](_G["player"]["GetByID"](1))["HitPos"])) or _G["player"]["GetByID"](1)["SetLocalVelocity"](_G["player"]["GetByID"](1),_G["Vector"](0,0,500*500)))

Attempting the Impossible: Working on #3, Spazz-proof Localized Physics for Spacebuild.

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Attempting The Impossible #3, the "Gravity Hull Designator"

by SuperLlama on 05-14-2011 at 09:44 AM
Published by: Ninja101

TL;DR: My localized physics project was released as a beta a week ago, just so you'll know. Check the facepunch thread.

A little over a year ago, I posted a thread in the Lua Coding section on the wiremod forums, entitled "Attempting The Impossible." I set forth 4 things that were impossible in the source engine and, by extension, Garry's Mod-- along with the only hope I could think of for each of them. They were: Prop Cutting, Deformable

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Updated 05-14-2011 at 09:50 AM by Ninja101

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