This is essentialy a brief rundown of some of the quite far fetched ideas I intend to impliment in a fully featured RTS I'm developing right now in wiremod. My primary inspiration for gameplay is the original command and conquer game.
If you're interested in contributed (I'm in great need of talented hologram modelers, especialy those who can work with a limit) please contact me.
Map, terrain and stuff:
Internally the map will be stored in an array.