simply place a multiply chip between each thruster and its input data then mltiply the data by the output of your target finder(ie 1 when there is a target 0 when there isnt) then wire the thruster to this modified data.
OK so I've built a hovering killing machine that uses the delta chip, two multipliers and an add chip to control the turning, in order to follow a target.
The propulsion, the thrusters at the back is configured so that when the distance of the target is greater than 300 units, it sends a +1 to the rear propulsion thrusters. Therefore it will stop firing them at 300 units from the target or, if there is no target at all.
However, the problem is that when it kills you, it will glide over your dead body and proceed to spin round really fast, trying to face you, as you are under it.
I need a way to stop the side to side tracking thrusters firing, when the target is about 30 units away (the distance from the floor to the contraption) Is there a way to do this? As the tracking thrusters are receiving varying values from the add chip, and not 1 and 0 like the back thrusters. My wiremod knowledge is also kind of limited, I've just got to grasp with the basics and moving on to more complex stuff. Thanks![]()
simply place a multiply chip between each thruster and its input data then mltiply the data by the output of your target finder(ie 1 when there is a target 0 when there isnt) then wire the thruster to this modified data.
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Oh, cheers, I see so it will be multiplying the value by zero when I don't want the thrusters to move.
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