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Thread: tiny tiny help with contraption

  1. #1
    Wire Amateur znopapavich's Avatar
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    Default tiny tiny help with contraption

    heyy im still really new at making my own stuff i've been playing with wiremod for a few months but have been using tutorials and stuff to learn how to wire basics, and this is my 2nd wiremod creation i made myself yayy and i made this tiny robot that follows you (i know this has been made) and so when its not moving it shakes back and forth very quickly.. anyone know what i can do to fix this?

  2. #2
    hurrr physics Tolyzor's Avatar
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    Default Re: tiny tiny help with contraption

    Make the thrusters turn off when it isn't moving.

  3. #3
    Wire Amateur znopapavich's Avatar
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    Default Re: tiny tiny help with contraption

    Quote Originally Posted by Tolyzor View Post
    Make the thrusters turn off when it isn't moving.
    can i get an explanation, and how please? thankss

  4. #4
    Wire Tutor chinoto's Avatar
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    Default Re: tiny tiny help with contraption

    Use this or figure out how to do it in gate form. (Comments include gates required)
    Code:
    @inputs A
    @outputs Thrust
    interval(20)
    Thrust=A*(abs(A)>10) #Equivalent to an absolute, constant value, greater than, and a multiply
    (\__/) Expression 2 Resources: E2 Beginner's Guide | E2 Formatting Guide | E2 Function Reference | E2 Examples | Me
    (='.'=) PM me code and I'll send it back optimized if possible. (I find it fun dammit!)
    (")_(") Drunkie referring to an E2: "It's obvious that Chinoto made this, his coding style is all over it."

  5. #5
    Wire Amateur znopapavich's Avatar
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    Default Re: tiny tiny help with contraption

    hey where do i wire the stuff to? sorry for stupid question but i suck at this thanks againn

  6. #6
    Wire Sofaking Bobsymalone's Avatar
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    Default Re: tiny tiny help with contraption

    If it shakes when it isn't moving, it needs delta. Unless you mean it shakes when it has no target.

    Spawn a delta chip, rectified or not (doesn't matter for this). Wire its A to the forward thrust.
    Wire the delta chip to a multiply chip and multiply it by 5 or so.
    Spawn an add chip, wire its A to the original forward thrust, and B to the multiply chip. Wire the forward thruster to the add chip.
    (ThrustWithDelta = Thrust + DeltaThrust*5)

    If you need it to turn off when there's no target, the easiest way is to spawn a multiply chip, wire thrust to its A and the target finder's "1" output to the B.
    (ThrustWithTarget = Thrust*TargetFinder)

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