Your code seems randomly thrown together, so I'll just redo the whole thing. (It would be helpful if you gave all the code)
If the thrust multiplier is too high then it will spaz out, I recommend dividing entity():angVel():yaw() by whatever your thrust multiplier is.Code:TYaw=angnorm(ReqAngle:yaw()-entity():angles():yaw)-entity():angVel():yaw()


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