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Thread: Adv. Duplicator + Gigafish (SBEP Bomb Entity), Wires Don't Stay Wired

  1. #1
    Wire Noob tony311's Avatar
    Join Date
    Jun 2007
    Posts
    9

    Default Adv. Duplicator + Gigafish (SBEP Bomb Entity), Wires Don't Stay Wired

    I know that this involves an entity completely unrelated to Wiremod, but it also involves Adv. Duplicator, and I don't know which side the bug is on. It seems that when duping a Gigafish entity (it's in SBEP_Experimental from the SBEP SVN) using Advanced Duplicator, any wired connections to the Gigafish aren't duped. Here's an easy way to replicate this bug:
    1. Spawn a Gigafish (from the SBEP experimental pack)
    2. Spawn a wired numpad
    3. Wire the "Detonate" of the Gigafish to the numpad
    4. Dupe and paste

    Note how that the "Detonate" input is no longer wired to anything.

    I've tried this with other similar entities and all of them work fine.

    wire_printversion: Wire revision: 1910 (exported)

    Condump is attached

    List of addons:

    Adv. Duplicator
    Custom Addon Framework
    catdaemon_stargate / gmdm_resources / stargate / stargate_resources
    counter-strike / day-of-defeat / hl2_ep2 / tf2 / portal / zeno_clash
    default_sent_pack
    derma
    Dynamic_Gibs
    Extended Mouse Control
    Fin2
    GCombat
    gm_flatgrass200822
    GME
    Hook
    keypad
    Laser STOOL
    LS3 / Resource Distribution / Resource Transit System
    OL_MeasuringStick
    OL_Stacker
    Parachute
    PHX
    SBEP Entities / Experimental / Fortifications / Models / Weapons
    Simple Prop Protection
    Smart Welder
    Smartsnap
    Spacebuild
    spidermod
    NPC Spawner
    TNT
    Weight STool
    Wire / Wire Model Pack 1
    Wire Sounds List
    Wiremod Extras

    Thanks in advance.
    Attached Files Attached Files

  2. #2
    Wiremod Helper Donkie's Avatar
    Join Date
    May 2008
    Location
    Sweden
    Posts
    1,661

    Default Re: Adv. Duplicator + Gigafish (SBEP Bomb Entity), Wires Don't Stay Wired

    Well, you said its experimental, means its not done. The Coder have to make the entity being "good" with wiremod. Its not wiremod's fault, its the coders.
    Get out. Seriously, do it.

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