Well, you said its experimental, means its not done. The Coder have to make the entity being "good" with wiremod. Its not wiremod's fault, its the coders.
I know that this involves an entity completely unrelated to Wiremod, but it also involves Adv. Duplicator, and I don't know which side the bug is on. It seems that when duping a Gigafish entity (it's in SBEP_Experimental from the SBEP SVN) using Advanced Duplicator, any wired connections to the Gigafish aren't duped. Here's an easy way to replicate this bug:
- Spawn a Gigafish (from the SBEP experimental pack)
- Spawn a wired numpad
- Wire the "Detonate" of the Gigafish to the numpad
- Dupe and paste
Note how that the "Detonate" input is no longer wired to anything.
I've tried this with other similar entities and all of them work fine.
wire_printversion: Wire revision: 1910 (exported)
Condump is attached
List of addons:
Adv. Duplicator
Custom Addon Framework
catdaemon_stargate / gmdm_resources / stargate / stargate_resources
counter-strike / day-of-defeat / hl2_ep2 / tf2 / portal / zeno_clash
default_sent_pack
derma
Dynamic_Gibs
Extended Mouse Control
Fin2
GCombat
gm_flatgrass200822
GME
Hook
keypad
Laser STOOL
LS3 / Resource Distribution / Resource Transit System
OL_MeasuringStick
OL_Stacker
Parachute
PHX
SBEP Entities / Experimental / Fortifications / Models / Weapons
Simple Prop Protection
Smart Welder
Smartsnap
Spacebuild
spidermod
NPC Spawner
TNT
Weight STool
Wire / Wire Model Pack 1
Wire Sounds List
Wiremod Extras
Thanks in advance.
Well, you said its experimental, means its not done. The Coder have to make the entity being "good" with wiremod. Its not wiremod's fault, its the coders.
Get out. Seriously, do it.
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