if (A) {
Ang=ang(0,0,30)
}
if(D){
Ang=ang(0,0,-30)
}
for(H=1,4)
holoAng=(H,holoEntity(H):toWorld(ang(0,0,0)+Ang)
}
I believe this will make it so when A or D are held down, the wheels will turn, then snap back when A or D is released.
Is this what you want?


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