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Thread: Any hope for a "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" guy?

  1. #1
    Wire Noob TerrehNguyen's Avatar
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    Exclamation Any hope for a "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" guy?

    Reproducing the Engine Error: failed to lock vertex buffer in CMeshDX8::LockVertexBuffer

    1. Download wiremod.
    2. Properly install wiremod according to the download guide.
    3. Run Garry's Mod.
    4. Get stuck at "Creating Render Targets" loading bar.
    5. Engine Errors out, leaves, "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" message.

    Unhelpful Workaround
    1. Set Garry's Mod to launch with -dxlevel 70
    2. Start up game.
    3. Load map.
    4. Discover that there is no visible HUD, thus impairing the player.

    A Funny Note
    I can run a very outdated version of WireMod I downloaded from one of my servers. (which has an outdated version of WireMod, please note that this isn't a client/server issue, this is client-side as I can't load into the menu)

    From what I've heard, it's a problem with my drivers, particularly with Intel's laptop integrated graphics. I'm doubtful that I'm going to get WireMod working, but I wanted to ask the Wiremod community before I lose all hope. I'm in the middle of saving up money for components to build my gaming desktop, but I'm hoping this laptop could stave me over until I get my Christmas bonus.

    System Specifications
    OS: Microsoft Windows XP Professional SP3
    Processor: Intel Core Duo T5550 1.8Ghz
    Graphics "Card": Intel 965 Express Chipset (i.e. Integrated Graphics. ugh.)
    RAM: 3GB

    Final Notes + Old Working Wiremod Version Number
    1. I can't append a Q-Menu screenshot because my Garry's Mod encounters an engine error before reaching a part of the game inwhich I can interact with the console.

    2. Wiremod is a wonderful mod that I would like very much to play with, however, it seems I am limited to an outdated revision as of the time of writing this call for help.

    3. A screenshot of my add-ons folder is below.

    4. The old Wiremod version I am using is identified below.

    ] wire_PrintVersion
    Wire revision: 1621 (exported)

    5. condump is attached to post as well as the screenshot for my add-ons folder.

    6. Please note, all of the screenshots and infomation gathered is from my Garry's Mod installation running with an old wiremod version.
    Attached Thumbnails Attached Thumbnails Any hope for a "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" guy?-addon-folder-screen-shot.jpg  
    Attached Files Attached Files

  2. #2
    Wire Noob Triforce9's Avatar
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    Default Re: Any hope for a "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" guy?

    I used to have a similar problem; hangs at "Creating Render Targets", then all of the light maps don't load.
    Obviously not the same problem, but the solution may be the same:

    Goto:
    Code:
    C:\Program Files\Steam\steamapps\yourUsername\garrysmod\garrysmod\addons\wire\settings\render_targets
    on your computer, and delete (or move to the desktop) "WireGPU_RT_17.txt" through "WireGPU_RT_32.txt".
    If that doesn't work you can try deleting (or moving!) the whole render_targets folder. Hope this helps you!

  3. #3
    No u Divran's Avatar
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    Default Re: Any hope for a "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" guy?

    Not sure if it will help at all but you can try exporting.
    SVN Tutorial which brings up exporting is in my signature.
    SVN Tutorial
    My SVN:
    Code:
    http://divranspack.googlecode.com/svn/trunk/%20divranspack/
    Get dropbox and get 250 MB extra space: Dropbox

  4. #4
    Wire Sofaking Wodden's Avatar
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    Default Re: Any hope for a "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" guy?

    Quote Originally Posted by Triforce9 View Post
    I used to have a similar problem; hangs at "Creating Render Targets", then all of the light maps don't load.
    Obviously not the same problem, but the solution may be the same:

    Goto:
    Code:
    C:\Program Files\Steam\steamapps\yourUsername\garrysmod\garrysmod\addons\wire\settings\render_targets
    on your computer, and delete (or move to the desktop) "WireGPU_RT_17.txt" through "WireGPU_RT_32.txt".
    If that doesn't work you can try deleting (or moving!) the whole render_targets folder. Hope this helps you!
    I don't think that helps him, this error is caused by directx, try running gmod with "-dxlevel 75" (without the quotes)
    “Saying Java is good because it works on all operating systems is like saying anal sex is good because it works on all genders.”

  5. #5
    Wire Noob Triforce9's Avatar
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    Default Re: Any hope for a "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" guy?

    Quote Originally Posted by Wodden View Post
    I don't think that helps him, this error is caused by directx, try running gmod with "-dxlevel 75" (without the quotes)

    TerrehNguyen's computer beats mine easily! Twice as much RAM, a better graphics car-...chip, and even a dual core processor! But even my computer will run dx9, so TerrehNguyen's comp might just need a DirectX update. I can't say that an update would fix anything though, I'm no wire expert! If I was I would have bothered to make an account sooner!

  6. #6
    Wire Sofaking Wodden's Avatar
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    Default Re: Any hope for a "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" guy?

    Quote Originally Posted by Triforce9 View Post
    TerrehNguyen's computer beats mine easily! Twice as much RAM, a better graphics car-...chip, and even a dual core processor! But even my computer will run dx9, so TerrehNguyen's comp might just need a DirectX update. I can't say that an update would fix anything though, I'm no wire expert! If I was I would have bothered to make an account sooner!
    It doesn't matter if his computer beats yours, i couldn't get gmod to run on my notebook neither, but it ran with -dxlevel 75 (it looks like crap, but it ran )
    BTW: DX 9.27 is the newest version available for download, go update
    “Saying Java is good because it works on all operating systems is like saying anal sex is good because it works on all genders.”

  7. #7
    Wire Noob TerrehNguyen's Avatar
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    Default Re: Any hope for a "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" guy?

    Updated my DirectX to the latest version available using the web installer, ran Gmod at -dxlevel 75, worked, but it's visually ugly. The funny thing is now, is that after it says "Creating Render Targets", I can't find the render targets folder in my settings. I usually deleted it as it causes start up problems, but I never get that folder unless I connect to my friend's self-hosted server. The folder doesn't affect me as long as I'm already in-game, but prevents me from starting up. Now I'm completely lost because I thought it was supposed to have a render_targets folder.

    EDIT: Oh, and I exported the WireMOD SVN folders, wire, wire model pack 1, and adv duplicator.
    Last edited by TerrehNguyen; 12-17-2009 at 07:56 AM. Reason: Adding details of actions taken

  8. #8
    Wire Noob Triforce9's Avatar
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    Default Re: Any hope for a "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" guy?

    Quote Originally Posted by TerrehNguyen View Post
    Updated my DirectX to the latest version available using the web installer, ran Gmod at -dxlevel 75, worked, but it's visually ugly. The funny thing is now, is that after it says "Creating Render Targets", I can't find the render targets folder in my settings. I usually deleted it as it causes start up problems, but I never get that folder unless I connect to my friend's self-hosted server. The folder doesn't affect me as long as I'm already in-game, but prevents me from starting up. Now I'm completely lost because I thought it was supposed to have a render_targets folder.

    EDIT: Oh, and I exported the WireMOD SVN folders, wire, wire model pack 1, and adv duplicator.
    You can also try running it at -dxlevel 81, I run my gmod at that, it looks better but my computer hates me for it.

    Also, I don't think you need the render_targets, but if you use text screens or digital screen etc. you'll need at least the first 16.

  9. #9
    Wire Noob TerrehNguyen's Avatar
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    Default Re: Any hope for a "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" guy?

    I can't run it at -dxlevel 81, but ever since I tried to use the new wiremod, I can't run the old wiremod at DX9, so I'm back down to -dxlevel 81 or else my game crashes when I load up a map. Weird.

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