ok.. i do not get this... any one have a clue?[/b]
maybe i would have a clue if you told me what you don't get?
do you not get wire as a whole
do you not understand garrysmod
are you confused about why something exists
does the community confuse you
did you mean to have an attachment that never made it and thats what you were asking about?
i will assume wire confuses you i will give you a basic manual of operation.
you will notice many tools in wire many of which spawn entities. these entitys operate numbers some such as a ranger gyroscope or speedometer get numbers from the physics around them. any number can be created useing a constant value. constent values do exactly what they sound like they do. they output a value of your choosing.
other entities manipulate these numbers based on other numbers. for example an add chip takes two numbers and adds them together. the output of the add chip is the sum of the two numbers. other chips such as comparison chips out put a 1 if their perimeters are met. for example a greater than chip will always compare A to B so if you hook 1 into A and 2 into B then it outputs zero or false.
1 > 2 = false = 0
if i replaced A with 3 then it would be true and output 1
3 > 2 = true = 1
their are more complex chips but all the basic ones reflect this basic principle.
to switch a chips input from A to B or C, D, E, F, G, H you simply need to mouse over a chip and right click with the wire tool selected. seems simple but it is a common question.
to hook two gates/chips together use the wiring tool and hook the input of one chip to the output of another.
output is actually the last and frankly the simplest step in wire. choose a thruster, forcer, turret, or any other device from the output list and hook it in to your circuit.
now it is time to use these rules to make something. lets say you wanted a turret to fire when someone crosses a ranger
the turret only activates when a one is hooked into it so we cant directly hook them together we must use a chip that outputs true or false. for this we could use a greater than chip. as a tip if you don't put a number into an input it assumes zero. so lets use a greater than chip. if the range is zero as their is no target right. well lets just hook the greaterthan's A into the ranger's distance. and wire the turret to all that
if Ranger > 0 then Fire
that is just a simple walk through a few gates. i hope you understood it and GL


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