Awesome it works fine now thanks :P
BTW here is my current test code if you want to pick holes in it ^^
Code:
@name DuneBuggyTorque
@inputs W:entity Move
@outputs
@persist
@trigger all
interval(100)
if (Move == 1) {
W:applyTorque(vec(0,1,0)*W:inertia()+150000)
}
if (Move == -1) {
W:applyTorque(vec(0,-1,0)*W:inertia()-150000)
} Ok so this works fine but I have one small problem, my car goes about 20 MPH, if I increase the number that I + / - then it totally spazzes and jumps in the air and make my car flip.
I would rather not use thrusters but does anyone know of another way to manipulate this to make it go faster? (20 MPH sucks :P )
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