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Thread: [E2] Bone Question

  1. #1
    Banned Nicolai1's Avatar
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    Default [E2] Bone Question

    Ok the new addition with bones to the E2 sounds pretty nice, but I haven't gotten around testing it yet.
    So I'll just ask a quick question: Can I use the E2 Bones addition to find eg: The position of player E's leg?
    Simpler: Does the bone addition work with players? If not, could it possibly be made?

    I assume it doesn't but I think it should be pretty easy to implement.
    Maybe make a new data type 'limbs' and make it have simple vector functions..?
    Stuff like...
    Code:
    HeadPos = Player:limb():head():pos()
    It sounds quite stupid as a suggestion I know but... Whatever >_>

  2. #2
    Wiremod Helper Lyinginbedmon's Avatar
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    Default Re: [E2] Bone Question

    It works with ragdolls is the fundamental thing, I don't think it works with NPCs, so there's no reason for it to then work with players.

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  3. #3
    Banned Nicolai1's Avatar
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    Default Re: [E2] Bone Question

    Just came through my mind making some kind of applyForce 'suit' that where the limbs of the suit follows my head, legs, arms and whatever...

  4. #4
    Wire Amateur Peewee's Avatar
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    Default Re: [E2] Bone Question

    Yeah, but I'd put money down that bones only get used very often for making BOOM HEADSHOT! turrets.
    Quote Originally Posted by l3ulletje View Post
    Guy shoots RPG
    Turret sees RPG
    Turret kills RPG
    Turret retaliates by firing a RPG towards Guy
    Turret sees RPG
    Turret kills RPG
    Turret retaliates by firing a RPG towards Turret
    RPG launchposition is equal to Target
    RPG destroys Turret
    Guy is victorious

    (Shortened to RPG to hide the fact that he spelled Grenade as "Granade" every single time.)

  5. #5
    Wire Sofaking Captain Maim's Avatar
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    Default Re: [E2] Bone Question

    1) it won't work on players there are no valid bones read in a player.
    2) Unless the player's a ragdoll you'll never get a turret to do a head shot cause it will always report that the player has 1 bone at the map origin (I think it's a glitch.) Which you'd get if you aimed any anything but ragdolls.

    So unless your head shot turret targets a player who is a ragdoll already (perhaps from some admin action) he's safe.

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