I think someone ise creating something that allows E2 to draw on screen.
------E2 Hud------
I've been very impressed with the functionality of E2 so far, and I was wondering if this could be extended to the player HUD. It would be almost identical to the Advanced HUD Indicator, except for the fact that it would be controlled through an E2 Gate. It could use all the crosshair textures from the Adv HUD, and be drawn from world coordinates or position on the screen.
The commands might look something like this:
E:drawHudWorld(N,N,N,N,N,S)
The arguments would be, in order: Crosshair Numeric Refrence, World X, World Y, World Z, Number to be displayed, String to be displayed.
The E: in the function would be a Vehicle owned by the chip owner or the
owner himself.
The function for drawing by a position on the screen might be
E:drawHudScreen(N,N,N,N,S)
The arguments would be for Crosshair numeric refrence,Screen X (A percentage), Screen Y, A number to be displayed and a String to be displayed.
------Multi Adv Hud------
Like the E2 HUD, this could be used for multiple crosshairs in one unit.
In the Stool menu you would setup up to 4 crosshairs, using a slider and dropdown menus. The inputs would be Crosshair1:vector, Crosshair1:string, Crosshair2:vector ...
------Reasons for the request------
I've come to a point where I no longer use target finders - I use E2 for view-controlled targeting. I had the idea of a freespace like hud, where an individual ship was surrounded by a bracket displaying the distance to and name of the target. Also like freespace, I wanted to choose targets with something like Aspect-Lock - Where looking near your target will cause the lock triangle to drift onto it, until it locks. I have the knowledge to make such a system, However, if I were to attempt to do it with Advanced HUD Indicators, There would be severe issues with wiring, complexity, and most notably lag.
Thanks for your time reading this.
I think someone ise creating something that allows E2 to draw on screen.
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