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Thread: Sit-In Keyboard

  1. #1
    Wirererer Beowulf's Avatar
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    Default Sit-In Keyboard

    Something similar to this has been suggested before, but that was a adv pod controller with extra out puts, i think it would be better to make it so you can sit in the keyboard while using it, it would also be good to have every key work, not just text ones, by outputting the hex scan codes, either whenever the button is pressed or all pressed (to a certain extent) since person got in, i think it would be best that it displays the last scancode pressed, and has an output for if a key is being pressed, the one problem there is that no 2 keys could be pressed at once, but this could possibly be fixed, here are the scancodes used by a real life keyboard.

    It would also be useful to out put look direction and mouse click/scroll/etc. like pod controller does, this would give every key you can use, however it should be like with the keyboard, where alt gets you out, else you would be trapped forever.

    Scancodes (in hex):



    Thanks

    EDIT: sorry, i left out one thing, it should include the scancodes, separated by commas or something, for each of the keys being held down, so shift+A would show "12,1C"
    Thanks again.
    Last edited by Beowulf; 04-03-2009 at 11:44 PM. Reason: Correction

  2. #2
    Wirererer jayg20769's Avatar
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    Default Re: Sit-In Keyboard

    Do what I did, point a user at the keyboard then wire the input of the user to any key u like from the adv pod controller. That way, you can start/stop using the keyboard while still in the seat.

  3. #3
    That furred thing Black Phoenix's Avatar
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    Default Re: Sit-In Keyboard

    Wire Keyboard supports several keys via hispeed link. It doesn't use standard ASCII encoding, and it doesn't have scancodes like on that keyboard you posted. It should map pretty much every key on keyboard.
    I'm a wire-crazy person with a tail.

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  4. #4
    Wirererer Beowulf's Avatar
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    Default Re: Sit-In Keyboard

    That sounds kinda messy, also, the user isn't included in official wiremod so if you wanted to use it online you would be screwed, this would be a nice, simple system that wouldn't be hard to modify from the adv pod controller and keyboard code, so why not make it, it would allow you to make insanely versatile contraptions that anyone could use.

  5. #5
    Wirererer Beowulf's Avatar
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    Default Re: Sit-In Keyboard

    the keyboard we've got currently outputs each key as a string as it's pressed, you can't use double keys and it's annoying to use with expression

    Sorry for the double post, posted reply then found black phoenix's message.

  6. #6
    That furred thing Black Phoenix's Avatar
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    Default Re: Sit-In Keyboard

    Quote Originally Posted by Beowulf View Post
    the keyboard we've got currently outputs each key as a string as it's pressed, you can't use double keys and it's annoying to use with expression

    Sorry for the double post, posted reply then found black phoenix's message.
    The keyboard works with any amount of pressed keys if you use it's hispeed link.

    The wire user is part of official SVN.
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  7. #7
    Wirererer Beowulf's Avatar
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    Default Re: Sit-In Keyboard

    ok, I still think it would be a good idea anyway.

  8. #8
    I think I think too much -HP-'s Avatar
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    Default Re: Sit-In Keyboard

    I like the idea with mouse/click and multiple keys. A keyboard supporting click could be combined with that eyepod (or whatever it is called) somebody is making.

  9. #9
    Bug Buster TomyLobo's Avatar
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    Default Re: Sit-In Keyboard

    Quote Originally Posted by jayg20769 View Post
    Do what I did, point a user at the keyboard then wire the input of the user to any key u like from the adv pod controller. That way, you can start/stop using the keyboard while still in the seat.
    doesnt that only work for yourself and not for others?

  10. #10
    Wirererer Beowulf's Avatar
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    Default Re: Sit-In Keyboard

    The entire point is that we would have a device that would allow us to make incredibly complex contraptions that are easily controllable in any way, i was thinking you could even have codes to control auto turrets, etc. like, Autoturret_Target_NPCs, and have a screen to display your code.

    P.S. just in case any opne is interested i am observing code that might let me make a holemitter screen, which i think would be seriously cool

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