just wanted to say that i support this idea fully and love you guys for actually making it. (were playing this too but were doing it in sandbox.)
nothing but I like to have root access for instantly testing(and to code direct on the server)
Any spelling or grammar mistake is just to amuse you and may be kept by the finder ^_^
just wanted to say that i support this idea fully and love you guys for actually making it. (were playing this too but were doing it in sandbox.)
in relation to e2s and cpus being overpowered... make people pay for ops![]()
There's an idea. I don't think it would balance out very well.
Really, the only foolproof way to handle it is to station admins on your server to yell at people who do things that are unfair. Either that, or have some sort of penalty for excessive use of applyForce...
I have an idea. Implement physics damage on props. So if you made some sort of applyForce propkill machine, it'd only be able to make two or three kills before it beats itself to death, assuming that it doesn't hit anything that isn't a player. With that, propkilling machines would still be a valuable weapon, but not a complete game-breaker. Wired explosives should do prop damage and destroy themselves regardless of their settings.
Also, perhaps there should be overheating damage for E2s/CPUs running at high ops? Maybe applyForce would incur damage to the chip if used too often without a cooling/repair system?
hmm ok coming forawrd well now because a friend helps me alot (and keep me at working on the gamemode^^) btw: currently we're making pics for the classes.
yea I know that I suck at posing and it needs to get cuted too
btw: current classes are:
Scout
Camper
Tankman
Air Patrol
Anti-Air
Support
Warrior
guess what picture is for which class(don't look at the picture names :gun_bandana
@Shilcote
there is physic damage for props
Last edited by B0B; 03-19-2010 at 04:49 PM.
Any spelling or grammar mistake is just to amuse you and may be kept by the finder ^_^
I haven't seen much of this thread, but this seems like an interesting idea.
That seems like an efficient way to prevent overusage of insta-kill weaponry. If only a LUA code-examiner could tell what a code was supposed to do, then set a price for the chip based off of that, so insta-kill applyForce() technology would cost more.
Well, if props take physics damage, applyForce instakill will simply destroy itself after a certain number of hits (preferably three). If you wanted to have a bunch of super-death machines, you'd have to spawn a whole bunch of them, so you could only keep your inpenetrable barrier up for as long as your cash reserves allow.
In other words, everything does exactly what it is supposed to and the system balances itself automatically. Yay!
EDIT:
Also, with turrets, I suggest we keep the adjustable firerate and damage as they are in normal wiremod, and go with this: each firing of the turret costs damage*1.25 cookies. So if you want a super-duper insta-death high rate-of-fire turret you can have it... but it costs 400,000 cookies to fire that weapon for 12 seconds.
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