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Thread: Wire-War, or something like that.

  1. #411
    B0B
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    Wirererer B0B's Avatar
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    Default Re: Wire-War, or something like that.

    nothing but I like to have root access for instantly testing(and to code direct on the server)
    Any spelling or grammar mistake is just to amuse you and may be kept by the finder ^_^


  2. #412
    Wire Noob lokipokl's Avatar
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    Default Re: Wire-War, or something like that.

    just wanted to say that i support this idea fully and love you guys for actually making it. (were playing this too but were doing it in sandbox.)

  3. #413
    Wire Noob krail's Avatar
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    Default Re: Wire-War, or something like that.

    in relation to e2s and cpus being overpowered... make people pay for ops

  4. #414
    billywitchdoctor.com Schilcote's Avatar
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    Default Re: Wire-War, or something like that.

    Quote Originally Posted by krail View Post
    in relation to e2s and cpus being overpowered... make people pay for ops
    There's an idea. I don't think it would balance out very well.

    Really, the only foolproof way to handle it is to station admins on your server to yell at people who do things that are unfair. Either that, or have some sort of penalty for excessive use of applyForce...

    I have an idea. Implement physics damage on props. So if you made some sort of applyForce propkill machine, it'd only be able to make two or three kills before it beats itself to death, assuming that it doesn't hit anything that isn't a player. With that, propkilling machines would still be a valuable weapon, but not a complete game-breaker. Wired explosives should do prop damage and destroy themselves regardless of their settings.

    Also, perhaps there should be overheating damage for E2s/CPUs running at high ops? Maybe applyForce would incur damage to the chip if used too often without a cooling/repair system?


    [19:16:47]Client "rcdraco" spawned in server
    [19:17:10]rcdraco: hamburgertime
    [19:18:04]rcdraco was killed by worldspawn
    [19:21:50]Dropped "rcdraco" from server

  5. #415
    B0B
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    Default Re: Wire-War, or something like that.

    hmm ok coming forawrd well now because a friend helps me alot (and keep me at working on the gamemode^^) btw: currently we're making pics for the classes.


    yea I know that I suck at posing and it needs to get cuted too





    btw: current classes are:
    Scout
    Camper
    Tankman
    Air Patrol
    Anti-Air
    Support
    Warrior

    guess what picture is for which class (don't look at the picture names :gun_bandana


    @Shilcote
    there is physic damage for props
    Last edited by B0B; 03-19-2010 at 04:49 PM.
    Any spelling or grammar mistake is just to amuse you and may be kept by the finder ^_^


  6. #416
    Wire Sofaking N00bDud3's Avatar
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    Default Re: Wire-War, or something like that.

    I haven't seen much of this thread, but this seems like an interesting idea.

    Quote Originally Posted by Schilcote View Post
    There's an idea. I don't think it would balance out very well.

    Really, the only foolproof way to handle it is to station admins on your server to yell at people who do things that are unfair. Either that, or have some sort of penalty for excessive use of applyForce...

    I have an idea. Implement physics damage on props. So if you made some sort of applyForce propkill machine, it'd only be able to make two or three kills before it beats itself to death, assuming that it doesn't hit anything that isn't a player. With that, propkilling machines would still be a valuable weapon, but not a complete game-breaker. Wired explosives should do prop damage and destroy themselves regardless of their settings.

    Also, perhaps there should be overheating damage for E2s/CPUs running at high ops? Maybe applyForce would incur damage to the chip if used too often without a cooling/repair system?
    That seems like an efficient way to prevent overusage of insta-kill weaponry. If only a LUA code-examiner could tell what a code was supposed to do, then set a price for the chip based off of that, so insta-kill applyForce() technology would cost more.



  7. #417
    billywitchdoctor.com Schilcote's Avatar
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    Default Re: Wire-War, or something like that.

    Quote Originally Posted by N00bDud3 View Post
    I haven't seen much of this thread, but this seems like an interesting idea.



    That seems like an efficient way to prevent overusage of insta-kill weaponry. If only a LUA code-examiner could tell what a code was supposed to do, then set a price for the chip based off of that, so insta-kill applyForce() technology would cost more.
    Well, if props take physics damage, applyForce instakill will simply destroy itself after a certain number of hits (preferably three). If you wanted to have a bunch of super-death machines, you'd have to spawn a whole bunch of them, so you could only keep your inpenetrable barrier up for as long as your cash reserves allow.

    In other words, everything does exactly what it is supposed to and the system balances itself automatically. Yay!

    EDIT:

    Also, with turrets, I suggest we keep the adjustable firerate and damage as they are in normal wiremod, and go with this: each firing of the turret costs damage*1.25 cookies. So if you want a super-duper insta-death high rate-of-fire turret you can have it... but it costs 400,000 cookies to fire that weapon for 12 seconds.
    Last edited by Schilcote; 03-19-2010 at 05:24 PM.


    [19:16:47]Client "rcdraco" spawned in server
    [19:17:10]rcdraco: hamburgertime
    [19:18:04]rcdraco was killed by worldspawn
    [19:21:50]Dropped "rcdraco" from server

  8. #418
    Wire Noob jakevip24's Avatar
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    Default Re: Wire-War, or something like that.

    This idea is almost similar to Sgc's Naval play you. You might want to check their server out its pretty fun and the concept is similar to this.

  9. #419
    aka Colonel Never Online Colonel Thirty Two's Avatar
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    Default Re: Wire-War, or something like that.

    Quote Originally Posted by jakevip24 View Post
    This idea is almost similar to Sgc's Naval play you. You might want to check their server out its pretty fun and the concept is similar to this.
    Please don't bump threads without a significant amount of information to add. Closed.

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