First of all, rounds wouldn't work, at least not rounds as in css. But there should be a money per kill.
The difference in health and attack power would be to complex, we need to keep it simple. The same goes for the mine field. If you're out of money, switch to the fighting class and try to kill people/do the mission. That way you can play as a fighter until you have enough money, build something that contributes to the common goal --> PROFIT!!


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