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Thread: Wire-War, or something like that.

  1. #11
    Wire Sofaking tomb332's Avatar
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    Default Re: Wire-War, or something like that.

    Hmm, or if possible charge expressions and CPU's by the line.
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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  2. #12
    Wire Sofaking Echo51's Avatar
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    Default Re: Wire-War, or something like that.

    Tomb, you stole my idea from my head :P
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  3. #13
    Wirererer pl0x's Avatar
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    Default Re: Wire-War, or something like that.

    again, what about people(like me) who use if() some people can just do a long line of calculations to get the same effect as 2 or 3 if statements, andthen what if people like doing

    [highlight=e2]if(Hello){
    Thing1 = 1
    Thing2 = 2
    Thing3 = 3
    }
    else{
    Thing1 = 2
    Thing2 = 3
    Thing4 = 1
    }
    [/highlight]

    Once again you are discriminating people for their style and it's not fair on people who are able to rite advanced code to have to pay more than some one who can do the same ting with gates. you should jsut have a Set price so as not to put people who are smart enough to combine 20 gates into one, because if it turned out that 20 gates were cheaper than an e2 chip with the functionality of 20 gates, you make it fair on those ho can code.

  4. #14
    Wire Sofaking tomb332's Avatar
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    Default Re: Wire-War, or something like that.

    Yes but plox if you set a fixed price on an e-gate2 then you can get an advanced coder who writes a 200 line chip creating 10 auto sniper turrets by copy pasting code.
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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  5. #15
    Wiremod Helper Donkie's Avatar
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    Default Re: Wire-War, or something like that.

    Yea, or maybe price per input/output

  6. #16
    Wire Amateur thedood's Avatar
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    Default Re: Wire-War, or something like that.

    I always thought people sort of did this anyway.

    Things also needed to be weighted realistically, so that you couldn't do something like put a giant tank gun on a small ballsocket turret and have it destroy everything super easy.

  7. #17
    Wire Sofaking BlackholeWM's Avatar
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    Default Re: Wire-War, or something like that.

    No money, that would just be annoying. Lets just have appropriate limits and restrictions.

  8. #18
    Wirererer Koolguy007's Avatar
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    Default Re: Wire-War, or something like that.

    Like I said, think of as Team Fortress 2, The turrets are dead accurate (it sees you your pretty much dead), but if you peak around the corner real fast and shoot a rocket at it or stand out of range of it and shoot it with a rifle you'll live. In other words... limit the target finder range. People who can't use wire that well can use another class with different perks. They can have perks like EMP grenades or temp invisibility to target-finders.

  9. #19
    Spucatum Tauri Bull's Avatar
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    Default Re: Wire-War, or something like that.

    All discussing aside..
    Is there anyone actually willing to start this huge project?
    I mean, it's not like a new chip.. it's an entire gamemode.
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  10. #20
    Wire Amateur Vivid's Avatar
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    Default Re: Wire-War, or something like that.

    Indeed it is. I have no experience in Lua scripting, nor mods and addon creations, so I'm out as lead developer. But, if someone was willing to start this project I would gladly contribute with ideas and how the game mode should work.
    "He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife." - Douglas Adams

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