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Thread: High speed dubegger

  1. #11
    Wire Sofaking ZeikJT's Avatar
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    Default Re: High speed dubegger

    If it hits any nil cells along the way it stops. I didn't know any components would have nil cells (technically could also be false cells, but that would be an odd encounter)
    Want me to change that?

    I implemented it so it would stop when it reached the last cell if you had given it a ridiculously high maxcell value.
    Against stupidity the Gods themselves contend in vain.
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  2. #12
    Wire Sofaking Whodunnit's Avatar
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    Default Re: High speed dubegger

    The cpu seemed to have a lot of them then which is strange.

  3. #13
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    Default Re: High speed debugger

    Quote Originally Posted by Whodunnit View Post
    The cpu seemed to have a lot of them then which is strange.
    Tell you what, I'll add a checkbox for "Skip nil values, don't stop"
    That ought to be the best solution.

    EDIT: Alright, here's the updated, with an awesome checkbox!
    Attached Files Attached Files
    Last edited by ZeikJT; 02-17-2009 at 12:14 AM.
    Against stupidity the Gods themselves contend in vain.
    -Friedrich Schiller

    The flame puts me in the mood to "Do it!".
    -Dart, Legend of Dragoon

  4. #14
    Wire Sofaking Whodunnit's Avatar
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    Default Re: High speed dubegger

    Haha, you are quick

  5. #15
    Wire Sofaking ZeikJT's Avatar
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    Default Re: High speed debugger

    Quote Originally Posted by Whodunnit View Post
    Haha, you are quick
    Well it's untested, but the code is so simple that I will punch myself if I made a mistake

    EDIT: Also, if it does or doesn't work please reply!
    It'd be great to get feedback for either case.
    Last edited by ZeikJT; 02-17-2009 at 12:25 AM.
    Against stupidity the Gods themselves contend in vain.
    -Friedrich Schiller

    The flame puts me in the mood to "Do it!".
    -Dart, Legend of Dragoon

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