+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 14

Thread: Wire Wheel

  1. #1
    Wire Noob BirdBlack's Avatar
    Join Date
    Feb 2007
    Posts
    6

    Default

    I would like to see a wire controlled wheel with inputs that would allow you to use it like a servo.
    Ideally, you would be able to tell it to turn x amount expressed in degrees, and be able to specify the direction of turn.
    This would greatly help in the construction of turrets and mechs.

  2. #2
    Wire Noob bradfirj92's Avatar
    Join Date
    Feb 2007
    Posts
    27

    Default

    Isn't there already one in the latest revision?

  3. #3
    Administrator Tad2020's Avatar
    Join Date
    Feb 2007
    Location
    California, USA
    Posts
    1,498

    Default

    I would like to see a wire controlled wheel with inputs that would allow you to use it like a servo.
    Ideally, you would be able to tell it to turn x amount expressed in degrees, and be able to specify the direction of turn.
    This would greatly help in the construction of turrets and mechs.[/b]
    Yeah, I already made a wired wheel. But as for making it work like a servo, that may be "beneath" source's physics abilities. You can only add torque to a motor, there is no "rotate to here" or "stop rotating". It's stupid, I know. Garry would have to add those functions. Unless someone can figure it out, which hasn't happened yet in all the "make a servo" request threads on FP, I doubt I will.
    "Our death ray doesn't seem to be working. I'm standing right in it, and I'm not dead yet." - Jamie Hyneman
    "Yes, managing the anonymous activity of the entire Internet is a challenge. Shoving the entire universe into a mason jar for use as a personal flashlight would also be a pesky bother." - Karl, BBR

    WIREMOD WILL NOT WORK ON YOUR FACE! BUT IT DOES ON YOUR MOM :shifty:

  4. #4
    [2x Lifetime Supporter] Solonari's Avatar
    Join Date
    Feb 2007
    Location
    Northern California
    Posts
    66

    Default

    If you're looking to make a stationary servo, a quick solution can be to use a wired wheel, speedometer and gyroscope to assemble a feedback-based controlled rotation device. A comparison gate comparing speedo output with constant value can drive the wheel to ensure a relatively constant-angular-velocity turn, and then it's just a matter of determining direction and accuracy comparisons. We've used similar things for rotational radar, since the gyro can report back its absolute yaw as well.

    I realize this doesn't create the tool you're looking for, but if you just need a solution for the meanwhile ...

    -Solo
    There are 10 types of people in the world: those who understand binary and those who do not.

  5. #5
    Wire Noob BirdBlack's Avatar
    Join Date
    Feb 2007
    Posts
    6

    Default

    I realize this doesn't create the tool you're looking for, but if you just need a solution for the meanwhile ...

    -Solo[/b]
    It's close enough to get what I need done.

    Thank you.

  6. #6
    Administrator Tad2020's Avatar
    Join Date
    Feb 2007
    Location
    California, USA
    Posts
    1,498

    Default

    It's close enough to get what I need done.

    Thank you.[/b]
    That's good cause to add all those functions to wheels is impractical.
    "Our death ray doesn't seem to be working. I'm standing right in it, and I'm not dead yet." - Jamie Hyneman
    "Yes, managing the anonymous activity of the entire Internet is a challenge. Shoving the entire universe into a mason jar for use as a personal flashlight would also be a pesky bother." - Karl, BBR

    WIREMOD WILL NOT WORK ON YOUR FACE! BUT IT DOES ON YOUR MOM :shifty:

  7. #7
    [2x Lifetime Supporter] Solonari's Avatar
    Join Date
    Feb 2007
    Location
    Northern California
    Posts
    66

    Cool

    That's good cause to add all those functions to wheels is impractical.[/b]
    There must be some irony in judging the practicality of adding functionality to a game object.
    There are 10 types of people in the world: those who understand binary and those who do not.

  8. #8
    Administrator Tad2020's Avatar
    Join Date
    Feb 2007
    Location
    California, USA
    Posts
    1,498

    Default

    There must be some irony in judging the practicality of adding functionality to a game object.[/b]
    If your taking 100-500 more lines of code to add something that's not going work too well, then it's impractical (at least a pain in the ass).
    I'll wait till someone makes a servo for gmod (wired or not).
    "Our death ray doesn't seem to be working. I'm standing right in it, and I'm not dead yet." - Jamie Hyneman
    "Yes, managing the anonymous activity of the entire Internet is a challenge. Shoving the entire universe into a mason jar for use as a personal flashlight would also be a pesky bother." - Karl, BBR

    WIREMOD WILL NOT WORK ON YOUR FACE! BUT IT DOES ON YOUR MOM :shifty:

  9. #9
    Wire Noob Kodin's Avatar
    Join Date
    Feb 2007
    Location
    These are not the droids you are um... yeah.
    Posts
    18

    Default

    Another option: Phoenix Storm's (ultimate?) Premium model pack has gears and tooth bars, (basically rack-&-pinion stuff) that, with a accurate linear adjustment and/or measurement, would allow one to provide... (I think the term is called 'dead-reckoning'?) to rotational movement forces. Just a thought...

    -Kodin-

    PS: I know it's not something that is always practical in every design, but it can be useful, for either force-applying, or position measurement, so long as you don't need more than say, 360-degree rotation... (Anything more and the toothed-bar becomes a bit too long to easily and cleanly manage in a build --unless of course, what you are building happens to be a behemoth of a prototype mega-battle-walker-of-dO.Om). --(Granted the forces required would probably cause a rack-and-pinion system to break if used for such a large and/or massive device. (Say, for the hip or knee joint actuators... Simpler to just use hydraulics as they do in the real world for that.)
    Vs lbh pna ernq guvf, lbh ner n gbgny areq.
    (ROT13)

  10. #10
    Wire Amateur yaworski's Avatar
    Join Date
    Feb 2007
    Location
    Poland
    Posts
    81

    Default

    Another option: Phoenix Storm's (ultimate?) Premium model pack has gears and tooth bars, (basically rack-&-pinion stuff) that, with a accurate linear adjustment and/or measurement, would allow one to provide... (I think the term is called 'dead-reckoning'?) to rotational movement forces. Just a thought...

    -Kodin-

    PS: I know it's not something that is always practical in every design, but it can be useful, for either force-applying, or position measurement, so long as you don't need more than say, 360-degree rotation... (Anything more and the toothed-bar becomes a bit too long to easily and cleanly manage in a build --unless of course, what you are building happens to be a behemoth of a prototype mega-battle-walker-of-dO.Om). --(Granted the forces required would probably cause a rack-and-pinion system to break if used for such a large and/or massive device. (Say, for the hip or knee joint actuators... Simpler to just use hydraulics as they do in the real world for that.)[/b]
    I did this with Phx's gears and it did work good. I used one wired fixed hydraulic to mount the 'tooth bar' and the biggest gear (I needed precision, not the speed). But hydraulics have only their length as input, so there is a need for some logic behind that would set the length with some precision.

+ Reply to Thread
Page 1 of 2 12 LastLast

Similar Threads

  1. Bi Directional wire wheel
    By Tango in forum Wiremod General Chat
    Replies: 1
    Last Post: 09-30-2008, 06:29 PM
  2. Pod-Control and wire-wheel
    By DeBro in forum Wiremod General Chat
    Replies: 5
    Last Post: 10-29-2007, 03:53 PM
  3. Convert to wire wheel
    By detsuo04 in forum Ideas & Suggestions
    Replies: 0
    Last Post: 08-16-2007, 10:05 PM
  4. new svn wire mod wheel not welding right
    By farout92227 in forum Installation and Malfunctions Support
    Replies: 1
    Last Post: 08-14-2007, 08:03 PM
  5. CPU + Wire Wheel
    By Fidgetyrat in forum CPU, GPU, and Hi-speed Discussion & Help
    Replies: 6
    Last Post: 04-18-2007, 08:55 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
proceed-collector
proceed-collector
proceed-collector
proceed-collector
linguistic-parrots
linguistic-parrots
linguistic-parrots
linguistic-parrots