Good idea, I've always wanted this. Instead of it saying "Channel 3 Value" or whatever, you should be able to name each channel.
The control panel, imo, could be 10x more useful, if you could rename each clickable option, so you didn't have Channel Index, and then all the channel names, you could have... What is the capital of china? And then some possible answers.
It would be really useful I think, as the control panel (as far as i know) is not used all that much.
If someone can actually do this, -Adv. Control Panel?
Tell me if you think this would be useful too.
~MaxImash~
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Good idea, I've always wanted this. Instead of it saying "Channel 3 Value" or whatever, you should be able to name each channel.
There are so many things about it, that could make it more usefull
some things, next to channel naming, would be a chooseable amount of channels, channel scroll, if you have too many channels, better "mouse" pointing (Look th the graphics panel. it got much better pointing code) and maybe some colors ^_^
Needz moar Lua
True there is alot of room for improvement. Adv. Control Panel- if someone is willing to make it.
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I'll see what I can do - If I get anywhere I'll post again...
Can't wait to hear from him and what he can figure out!
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Ok, after taking a quick peek, this doesn't seem impossible... although it'll take me a while to do it, as it uses ALOT of equations to work out the positioning and such (plus there's different ratios for each screen size).
So dont expect this to be done really fast, but it's totally possible.
Man, I can't wait to see the result!
This is definitely going to be popular, thanks moggie.
Btw, the Adv Hud indicator is awesome, is it getting added to the UWSVN?
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Woo, I'm famous!
Anyway - yeah, drawing text to a surface is relitavely easy, the thing that makes it tricky in this case is the number of models this is applied to.
Put simply, instead of designing an interface, you'd have to design it 'n' times (Where 'n' is the number of models you're using), OR, you design an interface that resizes based on the surface size.
The current panels use the second method, which makes for wonderfully awkward code involving loads of ratios... I'll put up an example to show what we're dealing with in a mo.
Anyway - I've got work to do for the Adv, HUD and paid web dev work as well to manage, so I cant put this at a high priority for a while - sorry guys :/
-=Update=-
Example of what I was talking about:
-=Update - missed a post :P =-Code:surface.DrawRect((x+(w*.3*.621))/RatioX,y+(h*.5*.621),w*.7*.621,h*.5*.621)
Woo! A fan!
Thanks, and yes, as soon as I get SVN commit access I'll start updating it as part of UWSVN
Last edited by moggie100; 09-29-2008 at 10:20 AM.
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