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Thread: Wire Detonation Cord (for demolitions)

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    UWSVN Contributor philxyz is on a distinguished road philxyz's Avatar
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    Default Wire Detonation Cord (for demolitions)

    I began to create a wire detonation cord tool which uses the crossbow bolt as a model.

    But when I loaded up the game to test it out, I noticed there was already a tool called "Detonator" and actually, it sort of works how I intended it mine to.

    What I was wondering is, can we add the ability to unfreeze and unweld props within a 200 radius of the detonation, providing the user is admin?

    Also, can we add the crossbow bolt and crossbow bundles as models?

    If not, I'll continue with my version and include it in the wire extras svn. Mine will probably have randomly assigned colours to the cords so they look more like det-cord.

  2. #2
    Wirererer 3dfactor will become famous soon enough 3dfactor's Avatar
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    Default Re: Wire Detonation Cord (for demolitions)

    One more way for "Minge-Admins" to make fun of the people in the servers... nice
    2d head with 3d brains

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    Inactive flyingtoretilas is on a distinguished road flyingtoretilas's Avatar
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    Default Re: Wire Detonation Cord (for demolitions)

    Quote Originally Posted by 3dfactor View Post
    One more way for "Minge-Admins" to make fun of the people in the servers... nice
    I know right

    Anyways, Why not an arbitrary or user-inputted value for the radius, instead of just 200?

  4. #4
    Wirererer Jarviar is an unknown quantity at this point Jarviar's Avatar
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    Default Re: Wire Detonation Cord (for demolitions)

    Whant minge admins goto NEILS AWSOME SERVER. As he calls it lol.

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    UWSVN Contributor philxyz is on a distinguished road philxyz's Avatar
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    Default Re: Wire Detonation Cord (for demolitions)

    Well, I was going to tweak that value but start at 200. Maybe the radius could have a limit.


    The only way to escape admin abuse has always been to join a server with admins that don't misbehave

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    Wirererer 3dfactor will become famous soon enough 3dfactor's Avatar
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    Default Re: Wire Detonation Cord (for demolitions)

    But then again, for the RP servers this would increase the level of realism keeping in mind that people there tend to spawn premade stuff (dupes) instead of taking long time to craft something neat. In that case bombing with unwield would make realistic feel - item parts scattered around, dust on the walls, children crying, a man looking for his arm... Whoops, got carried away... So um yeah, if this would get strong control from admin panel then it realy would be nice addition
    2d head with 3d brains

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    UWSVN Contributor philxyz is on a distinguished road philxyz's Avatar
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    Default Re: Wire Detonation Cord (for demolitions)

    I've decided to continue making it as a separate item to go in the wire extras repository, then if the wire devs like it, they can include it with the rest.

    I was definitely thinking in terms of Build RP building demolition.

    I could have a check-box for clean up props after demolition which causes them to fade out after a few seconds and remove themselves.

  8. #8
    Wirererer woo482 is an unknown quantity at this point woo482's Avatar
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    Default Re: Wire Detonation Cord (for demolitions)

    have you made any progress with creating this ?

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    UWSVN Contributor philxyz is on a distinguished road philxyz's Avatar
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    Default Re: Wire Detonation Cord (for demolitions)

    It's mostly finished. Today I've been trying to understand the Advanced Duplicator. It's not behaving with radiosystems. I want to release the wire detcord in the next few days.

  10. #10
    Wirererer woo482 is an unknown quantity at this point woo482's Avatar
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    Default Re: Wire Detonation Cord (for demolitions)

    ok cool and can I have some help with the radio systems addon ? I keep getting random out puts from my satellite dish

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