View Poll Results: Should pod controllers have mouse outputs?

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  • Yes, X/Y outputs and view locking.

    23 95.83%
  • No, I dont care.

    1 4.17%
  • Yes but give the view lock Pitch,Yaw,and Roll inputs.

    8 33.33%
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Thread: Pod Controller view-lock and mouse X/Y outputs.

  1. #1
    Wirererer Generic Default's Avatar
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    Question Pod Controller view-lock and mouse X/Y outputs.

    Just a suggestion. It would be nice to get mouse movement outputs and have an input to lock the view of the player in the vehicle. Mouse X/Y movement outputs from 1 to -1 could be useful for making things like helicopters and tank turrets.

  2. #2
    Wirererer Generic Default's Avatar
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    Default Re: Pod Controller view-lock and mouse X/Y outputs.

    Oh, and I don't mean bearing and elevation outputs of where the player is looking. I mean if you move the mouse, the pod controller will output a value of 1 to -1 depending on how fast you move the mouse. Kind of like a joystick.

  3. #3
    Wire Amateur zzzdude's Avatar
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    Default Re: Pod Controller view-lock and mouse X/Y outputs.

    delta the bearing for X, delta the elevation for Y.
    Might have a few other adjustments, but that is pretty much it.
    Can't be on a scale of -1 to 1 as movement speed can always be faster.

  4. #4
    Wirererer Generic Default's Avatar
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    Default Re: Pod Controller view-lock and mouse X/Y outputs.

    Quote Originally Posted by zzzdude View Post
    delta the bearing for X, delta the elevation for Y.
    Might have a few other adjustments, but that is pretty much it.
    Can't be on a scale of -1 to 1 as movement speed can always be faster.
    Well, I knew how to do that already but that takes 2 chips(or one expression) and you will still look in the direction you move the mouse. We need to at least have a "Lock View" input for the pod controller.

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