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View Poll Results: Is this a good idea ?
Yes- Please ask questions/state improovements. 8 80.00%
No- Please state why it isnt a good idea. 2 20.00%
Voters: 10. You may not vote on this poll

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Old 07-23-2008   #1 (permalink)
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Default Kill counter

Hi there again, this is a quick idea.
It's a Gate that when an object (say a turret) kills something AND is wired to the kill counter it will count a kill, this would be usefull in making a Wired RPG game.

For example imagine a robot walking around (for example this with improovements Robot Legs) with one of my previous suggestions (Advanced Turret) and when you get 100 kills you get an upgrade, using expression'd increments on the turret. so your turrets are now more powerfull/more accurate/shoot more bullets/faster at shooting. And when the upgrade is complete the 100 kill quota will reset AND increment to 110 or something.

now is this a good idea ?

Post on what you think
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Old 07-23-2008   #2 (permalink)
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Default Re: Kill counter

yeh I tried making one using a text receiver but it didn't work lol
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Old 07-23-2008   #3 (permalink)
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Default Re: Kill counter

the input target should come directly from the target finder

Code:
I@Target WeaponFire Distance
O@TotalKills MeleeKills WeaponKills
S = Distance?Distance:S
~WeaponFire & !WeaponFire -> Fire = 1, Schedule(1000);
clk() -> Fire = 0;
~Target & !Target & (S <= 100) & !Fire -> MeleeKills += 1;
~Target & !Target & Fire -> WeaponKills += 1;
TotalKills = MeleeKills+WeaponKills;
haven't tested but it should work
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Last edited by quadrapod; 07-23-2008 at 12:03 PM.
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Old 4 Weeks Ago   #4 (permalink)
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Default Re: Kill counter

may I ask who clicked no and didnt say why, I dont mean to whine but please say why you dont like it so everyone can see your view of it.
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Old 3 Weeks Ago   #5 (permalink)
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Default Re: Kill counter

i think it sounds great, it could be very nice for alot of stuff!
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