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| Ideas & Suggestions Post your ideas and suggestions. |
| View Poll Results: Is this a good idea ? | |||
| Yes- Please ask questions/state improovements. |
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8 | 80.00% |
| No- Please state why it isnt a good idea. |
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2 | 20.00% |
| Voters: 10. You may not vote on this poll | |||
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#1 (permalink) |
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Member
![]() Join Date: Jul 2008
Posts: 60
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Hi there again, this is a quick idea.
It's a Gate that when an object (say a turret) kills something AND is wired to the kill counter it will count a kill, this would be usefull in making a Wired RPG game. For example imagine a robot walking around (for example this with improovements Robot Legs) with one of my previous suggestions (Advanced Turret) and when you get 100 kills you get an upgrade, using expression'd increments on the turret. so your turrets are now more powerfull/more accurate/shoot more bullets/faster at shooting. And when the upgrade is complete the 100 kill quota will reset AND increment to 110 or something. now is this a good idea ? Post on what you think
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#3 (permalink) |
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Advanced Member
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the input target should come directly from the target finder
Code:
I@Target WeaponFire Distance O@TotalKills MeleeKills WeaponKills S = Distance?Distance:S ~WeaponFire & !WeaponFire -> Fire = 1, Schedule(1000); clk() -> Fire = 0; ~Target & !Target & (S <= 100) & !Fire -> MeleeKills += 1; ~Target & !Target & Fire -> WeaponKills += 1; TotalKills = MeleeKills+WeaponKills; Last edited by quadrapod; 07-23-2008 at 12:03 PM. |
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