I'm pretty sure this is not possible with the source engine.
Yes, I support it.
No (please elaborate)
Colourer spelt the correct British way with a U....HUUUURRRRRRRR!
Anyway, it's different to Levy's suggestion.
I guess you could call it Partial Colourer (HURRR!)
or maybe Poly Colourer (HURRRR! *waving Union Jack*)
Well, right now when you're colouring you have to do the entire prop. How about being able to use different colours on the same prop without having to resort to materials, decals (who want's a prop covered in bird crap or eyes anyway?).
Ideally we'd have pretty much an unlimited amount of control over the colouring, or if not, then the prop could be broken down into segments, halves, quarters etc, or probably most realistic of all you'd only be able to apply the colour to each polygon that makes up the prop. It would still allow a lot more variety and less uniform-looking stuff.
I'm pretty sure this is not possible with the source engine.
You can see wireframe versions of your props so I just figured it might be possible to interact with those faces, not to deform them (although there's this Meshmaker STool but I've not really tested it).
maybe it could be like the wire painter and paint blocks of colour onto the prop but then you would need like a different image for each colour probably
This looks pretty cool, and maybe it could be used in conjunction with smart snap so you can colour from point to point.
p.s us Aussies also spell it the proper way, unlike those lasy yanks.
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This isn't possible due to constraints that exist within Garrys Lua implementation.
Fields of Green
No because as stated above it is impossible in the current gmod lua. The only way to do it would be to record all the polys to be coloured then use clientside rendering to render coloured portions over them. To give you an idea how much that would lag, imagine looking at about 50 digital screens constantly.
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