I agree, I don't like using mutiple sound emitters.
There should also be volume control.
I would want a/the Sound Emitter that you can feed an input (ex 1, 4, 10)
and Just like the Text Screen's multiple Textboxes there are Textbox's that hold paths to sounds that you can call upon.
So one Sound Emitter can play all the sounds I would need. Most of my "stuff" takes 10 sound emitters to do correctly. And 10 Cans on anything looks stupid.
why not make a soundemitter that supports the string gates ?? would be what you have, but no limit of sounds
I just said 10 as a random number. It could hold 1,000,000 for all I care. My only question would be with this could I initiate and hold multiple sounds? Like if there is an Idle sound running all the time and I want a button or revving sound could it output both or multiple.
we'll be expecting it soon IEF015 :P good luck xD
hey why cant you integrate the expression 2 into the sound emitter cause then you would have no limit to it
first off, nice post on ancient thread, second sound emitter was integrated into e2, not the other way round, three, this was done long ago, read the wiki or at LEAST search first before bumping something that is 2 years past deleting.
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