That's the problem duhThe only issue that I found is do not try to use it while in motion
Have you tried this one? The only issue that I found is do not try to use it while in motion. Because it changes the latching and freezes for a split second every degree.. It happened in my tank video. At 15:57 and nearly twists me apart.
[ame=http://video.google.com/videoplay?docid=3546005616185078663]Garry's Mod - Advanced Electric Tank[/ame]
That's the problem duhThe only issue that I found is do not try to use it while in motion
You see this is where the real discussion will begin. I am a wire user and you are a wire developer. Our point of views will differ greatly in aspects like this.
You dont want to implement a servo because you know people will misuse it and it will screw them up and they will complain. And no matter how HARD you explain it they wont shut up and you have to fake your own death just to have a moment of silence.
I on the other hand know the limitations and would just have to live with them. Even in a stationary only role this would make all things better for turrets, doors and machinery.
You shouldn't ignore something that is this important just because it is only 80% usable. So It has its limits. We users will just have to deal with them.
What else have the WMDEV's turned down because of one or two issues?
We'll be doing featured addon sections eventually, and we will put this one in there.
Wire parts should be working 100% fine by design - "Wired Servo" for example does not say that it can't move, and "Wired Static Servo" will be most likely misunderstood by that part of people who are supposed to use it.
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