This might be good as a non-SVN addon. I think it makes it a little too easy to use it in SVN.
Have you tried using axis, thrusters, and the delta equation? That works pretty well.
Basically a wheel in various sizes that moves to the number you put in degree wise.
Say , If you had a cannon , you could use the precision motor for the base ( Rotating side to side ) , and the side angles , so I can change the altitude.
I think it would be VERY useful , using a gyro and a wheel can be complicated at times.
You can weld stuff to this wheel too!
Seriously , This is NEEDED>
> END OF LINE.
This might be good as a non-SVN addon. I think it makes it a little too easy to use it in SVN.
Have you tried using axis, thrusters, and the delta equation? That works pretty well.
Isn't this pretty much a servo?
I remember something about a servo on the boards, but i think it was bugged.
Nova on the old boards.
Servo was buggy, I think this will be better. If it works. And if someone does it. Which they should.
Originally Posted by Flux
Regardless of whether the old servo mod works or not, this is basically the definition of a servo :P
Originally Posted by LuaPineapple
Current learning status:Expression chip: Grand master (seriously, I can rival Syranide) Lua: Qute good CPU: I get it... I think, But why the registers? Moongate: I'll look into it when i get time...
Code:ents.GetByIndex(0):Remove()
I think of it as more of a stepper motor type of thing. Servos usually don't go over 360 degrees. Well, with mine, they don't go over 180.
Originally Posted by Flux
I think what he was suggesting was an absolute angle though.
Originally Posted by LuaPineapple
I build a servo which can be used as a motor --> look here <--
In combination with an accumulator or something similar you can make it turn more than 360 degrees!
It is not very small, but with other props it could be a lot smaller than it is right now.
Bookmarks