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Thread: RFID

  1. #11
    Wire Amateur Bob the TERROR's Avatar
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    Yeah go ahead. We can talk about it in here, then I guess make a thread for Keycard 2/RFID in addons.

  2. #12
    Wire Amateur annerajb's Avatar
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    i just joined this forum 2 days ago was going to buy orangebox but wasnt on gamestop i need to wait to buy it at walmart anyway already downloaded the svn of wire mod and saw this tread topic and was like omfg.
    i thing this will be cool too you could shoot the chip at somebody to save that persons id i quess it creates less lag and then shoot at the rfid reader to allow that person then you can click on the reader to see the person you have allow acess and deny them acess if you want too you just need a tool that when targeted at players will save their id and name in a array and then create the rfid reader gui for allow and dissallow actually if i not how to program in this thing and had garrys mod and everything i could code it something like this

    onplayernear(playerid){
    for (allowsid as allowid){
    if(playerid == allowid){
    //output 1 tru and output wire or whatever constant you input it
    break;
    }
    }
    }

  3. #13
    Wirererer Orange's Avatar
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    this would be SO cool!
    Small signatures, are good signatures.

  4. #14
    Wire Amateur annerajb's Avatar
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    can somebody get me some lua tutorials related to hl2 see if i can pull this up .
    still going to write here what needs to be done to get this working.
    1. a rfidtool tool to shoot the player thats going to be allowed access and binding them to the box. i forgot the weld to props thing. found a way around that if target of this gun its a player will pass the id if not it spawn and rfid chip so you weld it where you want.
    2. a box that will be able to receive the ids send by the rfidtool and add them to and array along with the name of the player for l8r reference
    3.and rfid panel << this will be use to administer the allow and deny list and to get the input from the rfid receiver with a vgui
    Parameters:
    radius << radius of the rfid receiver
    cone << define if you want to read only from a certain place or omni directional (degress)
    Wire Inputs:
    active <<if the reader its activated
    inpass << if you want it to pass a constant value tru a wire when someone thats allow its close to it(defaults to 1)
    infail << if you want it to pass a constant value tru a wire when someone thats not on the allow list its near it(defaults to 0)
    innothing <<if you want to output a value when theres noone around it(defaults to 0)
    Wire Outputs:
    outpass << output 1 when someone thats allow its near the radius and inside the cone OR the value passed in inpass
    outfail << outputs 0 when someone thats deny acces its inside the radius and cone OR the value passed in infail
    outnothing << outputs 0 when theres noone around OR the value passed in innothing

    Fell free to add to those.
    I could get modelling the receiver but its not going to be fancy just a box if someone has ides for and rfid reciver model i am open to them

  5. #15
    Wire Amateur Deco Da Man's Avatar
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    I just parent (an SS and SAT function) a datastore to the bottom of me and line it up with a data transferer. Crude, but it works!

  6. #16
    Wire Amateur annerajb's Avatar
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    i am still going to code this so you guys have a more advance rfid reader currently got the rfid antenna coded so you can put them on your doorways and connect them to a control panel to admin allowed users and tags.

  7. #17
    Wire Amateur annerajb's Avatar
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    Progress Report
    Got the 65% of this done but... i need some ideas and tweaks currently this its how it works you put a antenna on the door you wanna read the rfid the antenna has a radius parameter.
    1. Input: onvalue-> value to activate the antenna
    2. Output: offoutv-> value to output when there its nobody near or theres soembody but its not allow.
    3. Outpu: onoutv-> value to output when theres somebody allowed to go in nearby
    Equipment:
    you have 3 stools a rfid tag stool and rfid antenna stool and a rfid control stool.
    example usage.
    you put and antenna on the doorway that you want to receive the rfid signal depending on the radius inputted in the menu the antenna picks up a rfid tag or a player with his steamid they are checked on rfid control panel to see if they are allowed access. if you are the stool will output 1 or the value defined in the menu tru onoutv. if theres somebody without acces neary it will still be open you can connect about 45 antennas to the same control panel and define in it the allowed people. the rfid tag stool will create tag if shoot at something if shoot at a player will add that player the allowed people list.

    Improvements:
    group controls example lounge, security, etc <<that will take sometime to figure out
    gui menu for managing the group controls or the allowed people list <<will take some time to figure out but faster than the group controls.

    Suggestions anyone something you see missing or will like to see in it?

  8. #18
    Wire Noob bobsmit's Avatar
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    Brilliant idea! In progress now. It works with a waypoint measuring distance and if they&#39;re close enough then itll read the information outputted by the radio. OR if your willing to have to line up your keycard with the reader then you can use the satellite dish thing. But if you really wanna rp and your crazy its possible to have a gps where several satellites line up and and relay the info to the next thing W/O all the messy stuff. but its all pretty useless and overly complex. Sticking to the simple but limited stuff is your best bet. (unless you actually want a scripted one) Ill work on a more practical RFID thats not too big to parent to people and kawoooosh with. Release date this saturday.

  9. #19
    Wire Amateur annerajb's Avatar
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    i have the code haven&#39;t work on it for 2 things first lack of interest from people in here second i dont have hl2 yet a friend of mine its going to give it to me because he has a spare cuz hey got orange box.

  10. #20
    Wirererer nanotech fur's Avatar
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    hmm could be cool but it would still have no way to differentiate between players so it would be the same as a beacon sensor, a gun that shot a tracing tag would be cool though, i shoot and 5 turrets from around the map annihilate you (:

    what i really want is a target owner option on the target finder. i want to be able to send someone a following bot that doesn&#39;t try to kill them because it only knows my name.
    i keep hitting the shift key... but i haven&#39;t changed yet.

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