A CCD is the equivalent of a pixel, but instead of emitting a photon, it receives one. Basically, like a range finder that can observe one point, and give an output of data about that point. The difference would be that instead of the data being the model color, distance, xyz of the point at which the ranger is looking, the CCD would give the data of the R G and B that a player would see for that point. I am not sure how this would work, but the only equivalent I know of is the RT Cam, which poses several problems.
Instead of setting up an RTCAM, with a CCD you could have an array of CCD's, or a moving row or column of them. This information could be used to create a 1x32, or 32x32 grid to scan in an image and display it on a screen. To display a color image, there would need to be a color screen, as the only alternative at the moment is using pixels or 3 holos.
I don't know how the source engine does the rendering for what a player sees, but I think that would be needed to make a CCD work and actually display what the player would see. Things like HDR wouldn't need to be accounted for in the CCD, as that would slow down servers and just generally piss people off.
Inputs for a CCD would be something like Active and Range. Outputs would be R G and B (0-225). Everything else for making say, a TV, would be controlled by a timing signal, separate from the CCD system.


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