i bet sumone is going to say use a ranger. rangers might not work with all contraptions. thats y there is a pressure sensor
Pretty much self explanatory. A pressure sensor that detects a set amount of weight on top of it and when that weight is achieved, it gives a value of whatever you wish.
How it should work is that it only gives the weight of an object if it is in direct contact with two or more things.
For example, if I wire one to the top of a wire explosive, it will give a value of 0 or whatever until the pad is touching the ground with the barrel on top. However, if you want to create lets say a working gun with a hammer, you would weld the pressure sensor to a barrel and then have a hammer bash the sensor, thus activating it and firing the weapon. It is so much better than having to use rangers as there can be other uses for it.
Now that I think about it, there can also be a G-force gauge which measures the amount of g's are pulled during acceleration or sudden stop. I know there is math to do this, but I am not sure what it is.
i bet sumone is going to say use a ranger. rangers might not work with all contraptions. thats y there is a pressure sensor
ive got 2 tickets to paradise..in my pants.You put the plug in the socket.
you could make cool landmines, or spacemines even, theyd be hard to spot if they were black
If you wan't to make landmines and stuff, you could just get the sign from the speedometer. That way, you could also have sensitivity. The stuff that you are talking about can already be done by getting the (de)acceleration of a speedometer.
Nova on the old boards.
You mean getting the sine from the speedometer? I still don't understand what that will do.
Anyway, why use more chips which creates more calculations which means more lag when you can have one thing doing something as simple as getting weight?
Not sine, sign. Sign is a function which returns whether the number is positive, zero, or negative. Just to demonstrate:
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-spacere;overflow:auto'>Detonate = sgn(Speed-Sensitivity) #If speed is over Sensitivity, explode.
#Another example
Detonate = sgn($Speed-Sensitivity) # If it accelerates faster than sensitivity, explode.</div>
But if a pressure sensor was made, it could still be quite helpfull on vehicles and heavy/frozen objects.
Nova on the old boards.
lol what about invisible?...theyd be hard to spot if they were black[/b]
btw i totally agree with Nova that a pressure sensor could be made manually.
it would just take a little tinkering, but that's part of what WM is about, right?![]()
See me in TF2, HL2DM, CSS, L4D, Dystopia, Synergy, Neotokyo.
lol I first asked for this about 6 months ago and don't think I was even the first. Good luck![]()
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