Hey, I know you. You made the gm_funzone series. Rawk.Two additions I'd like to see on the prop spawner:[/b]
- An option to not interact with other wire physics entities.
Not having this caused me a lot of trouble when I was making my flaming barrel cannon. The igniter hits the spawner instead of the spawned object. Also, the forcer pushes it and causes the whole contraption to spaz / move forward.- An input to undo the latest prop. (The normal undo input removes the oldest prop.)
So that if the contraption jams/fails it can easily delete the prop that it happened with.
The usual workaround for your first suggestion is to place the spawner above the forcer beam and allow your prop to drop into it... but I acknowledge that this isn't really the solution you were looking for. The fix probably lies with the forcer / igniter / etc., though.


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