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Thread: Prop Spawner

  1. #1
    Wire Noob DeathByNukes's Avatar
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    Two additions I'd like to see on the prop spawner:
    • An option to not interact with other wire physics entities.
      Not having this caused me a lot of trouble when I was making my flaming barrel cannon. The igniter hits the spawner instead of the spawned object. Also, the forcer pushes it and causes the whole contraption to spaz / move forward.
    • An input to undo the latest prop. (The normal undo input removes the oldest prop.)
      So that if the contraption jams/fails it can easily delete the prop that it happened with.

  2. #2
    adb
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    Wirererer adb's Avatar
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    Two additions I'd like to see on the prop spawner:
    • An option to not interact with other wire physics entities.
      Not having this caused me a lot of trouble when I was making my flaming barrel cannon. The igniter hits the spawner instead of the spawned object. Also, the forcer pushes it and causes the whole contraption to spaz / move forward.
    • An input to undo the latest prop. (The normal undo input removes the oldest prop.)
      So that if the contraption jams/fails it can easily delete the prop that it happened with.
    [/b]
    Hey, I know you. You made the gm_funzone series. Rawk.

    The usual workaround for your first suggestion is to place the spawner above the forcer beam and allow your prop to drop into it... but I acknowledge that this isn't really the solution you were looking for. The fix probably lies with the forcer / igniter / etc., though.
    I want to change the world, but they won't give me the source code.

  3. #3
    Wire Sofaking Azrael's Avatar
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    Just right-click on the spawner with the NoCollide tool. I think that should solve it, though if not, it's a bug with the forcer/igniter.

    The second one? Yes. Definitely.

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