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Thread: Vector Input for Facer

  1. #1
    Wirererer Yevano's Avatar
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    Default Vector Input for Facer

    Yes, I know there are alternatives to using facers, but I think it would be nice to have a vector input rather than separate X Y Z inputs. I think there are also other things that deal with positions that don't use vectors. Post if you know of any others!

  2. #2
    hurrr physics Tolyzor's Avatar
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    Default Re: Vector Input for Facer

    Well, this is force but the wire vector thruster should have a vector input, rather than the direction vector + magnitude inputs it has now. It could be made to resort to old behaviour if the "mul" input is wired.
    Comprehensive Gmod physics guide - Ballistic trajectory with drag - Autodyno engine performance test
    Quote Originally Posted by janvos2506 View Post
    i just going to type the code over and over again and maybe il remeber it then
    Don't make the mistake these skydivers did and use any of my Gmod physics models for real life situations...

  3. #3
    Wirererer Yevano's Avatar
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    Default Re: Vector Input for Facer

    I'm not sure I follow. Do you mean I should put a vector thruster o the end of a prop put it in the right direction?

  4. #4
    hurrr physics Tolyzor's Avatar
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    Default Re: Vector Input for Facer

    Err na I was just suggesting other wire entities that could do with a vector input.
    Comprehensive Gmod physics guide - Ballistic trajectory with drag - Autodyno engine performance test
    Quote Originally Posted by janvos2506 View Post
    i just going to type the code over and over again and maybe il remeber it then
    Don't make the mistake these skydivers did and use any of my Gmod physics models for real life situations...

  5. #5
    Wirererer Yevano's Avatar
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    Default Re: Vector Input for Facer

    Okay. But they actually do have a vector input.

  6. #6
    hurrr physics Tolyzor's Avatar
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    Default Re: Vector Input for Facer

    Not a proper one, like I said before, it requires the mul input as well at the moment.
    Comprehensive Gmod physics guide - Ballistic trajectory with drag - Autodyno engine performance test
    Quote Originally Posted by janvos2506 View Post
    i just going to type the code over and over again and maybe il remeber it then
    Don't make the mistake these skydivers did and use any of my Gmod physics models for real life situations...

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