Well, this is force but the wire vector thruster should have a vector input, rather than the direction vector + magnitude inputs it has now. It could be made to resort to old behaviour if the "mul" input is wired.
Yes, I know there are alternatives to using facers, but I think it would be nice to have a vector input rather than separate X Y Z inputs. I think there are also other things that deal with positions that don't use vectors. Post if you know of any others!
Well, this is force but the wire vector thruster should have a vector input, rather than the direction vector + magnitude inputs it has now. It could be made to resort to old behaviour if the "mul" input is wired.
Comprehensive Gmod physics guide - Ballistic trajectory with drag - Autodyno engine performance test
Don't make the mistake these skydivers did and use any of my Gmod physics models for real life situations...
I'm not sure I follow. Do you mean I should put a vector thruster o the end of a prop put it in the right direction?
Err na I was just suggesting other wire entities that could do with a vector input.
Comprehensive Gmod physics guide - Ballistic trajectory with drag - Autodyno engine performance test
Don't make the mistake these skydivers did and use any of my Gmod physics models for real life situations...
Okay. But they actually do have a vector input.
Not a proper one, like I said before, it requires the mul input as well at the moment.
Comprehensive Gmod physics guide - Ballistic trajectory with drag - Autodyno engine performance test
Don't make the mistake these skydivers did and use any of my Gmod physics models for real life situations...
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