I need to be able to just have an object go from free moving to unmovable without having to pull out the physgun. Basically for the following reason: I'm using a phx train track switch thing, the switch has 2 pieces, the track and the thing that switches back and forth itself. I axis tool the thing that swings back and forth to the train track piece, so far so good. But the axis tool, like easyweld etc, leaves a gap between the 2 objects you constrain. That's all good to stop the axis from going insane, however if say a heavy object rolls over the swinging piece that's been axis'd to the track, let's say a train, the swinging piece bounces around like nobody's business causing the train to go off the track. So if I freeze the swinging piece and roll the train over it, it doesn't bounce around. My plan was, if someone made this tool, would be to swing the switch to the left or right and have a "freezer" freeze the object 'till the train had passed then unfreeze it. Totally plausible right?I saw this thread and just thought I'd say that I don't think it's possible to have a rock solid weld, if that's what you need. As for freezing things, doesn't the physgun do well enough to maniuplate, freeze, and move things as it is?
The reason you can have a rock solid weld is because the engine runs on a few different properties of an object, one of them being: static, dynamic, or physic. A weld of two physical objects is done with, I'd assume, a normal phys_contrainst and phys_constraint_system, and these entities are very far from being as solid as a static object. However, I'm not quite sure as to whether the hpysgun, on freezing, changes properties to static, or if there's something else to be had like a no movement flag or somesuch.[/b]


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