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Thread: Wire + Life Support generator and motor...

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    Inactive Infinity is on a distinguished road Infinity's Avatar
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    I had this idea just now...

    What if there was a motor and generator for incorporation with Shanjaq's life support system?

    For example, the generator can turn a alternating value (1,0,1,0,1,0 etc) into a value that consistently adds energy to a battery from Life Support. (Or even a constant value)

    And for the motor: consistently take energy from a battery and convert it into a single value (1 for example) to drive wheels, thrusters, etc.

    Just some ideas for you all.

    -Infinity
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    I'm think about starting a rocket motor addon for spacebuild/lifesupport. It be like lifesuport, but for thrusters. Might start on it next week.
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    Inactive Infinity is on a distinguished road Infinity's Avatar
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    I'm think about starting a rocket motor addon for spacebuild/lifesupport. It be like lifesuport, but for thrusters. Might start on it next week.[/b]
    Like an energy-consuming thruster?
    [quote]Many aspects of Garry's Mod are hardly the pinnical of realisim.[/quote]

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    Like an energy-consuming thruster?[/b]
    Yeah. You'd have to refine the fuel components (which are explosive and I might add some kind of handling danger) and pump it in to storage tanks on your rocket. Tanks would change weight according to amount of fuel in them. Think there will be several kinds of rocket motors and types of fuel. Each motor would need to be suppled with each fuel component in order to be fired. There should be a main booster rocket that requires an auto sequence start and some kind of solid fuel rocket that cannot be shutdown once fired.

    Might start a thread here about it later.


    (Yay, I'm getting back in to model rocketry, but on the internets)
    "Our death ray doesn't seem to be working. I'm standing right in it, and I'm not dead yet." - Jamie Hyneman
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    WIREMOD WILL NOT WORK ON YOUR FACE! BUT IT DOES ON YOUR MOM

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    BUMP!


    Wow... i had no idea... I've been requesting Fuel for a month... a nobodys ever picked up on it... I don't understand why...

    Fuel used directly can power thrusters and motors

    Used in Conjunction with Converters you should be able to convert it to other resources, like energy, air, and coolant
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    Inactive eth0 is on a distinguished road eth0's Avatar
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    I too have raised the rather odd omission of some chemical fuel for items such as thrusters.

    I adore TAD2020's idea that consuming a resource reduces that mass of the storage device, this should defiantly be feed back to Shanjaq for inclusion to the next LS release, granted in it's current state only 'Coolant' would be affected by any significant mass difference.

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    Inactive CBBP is on a distinguished road CBBP's Avatar
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    have you made it yet?

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    Inactive eth0 is on a distinguished road eth0's Avatar
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    Well LuaPineapple's hydrogen is the first step in the direct of an actual explicitly named fuel, so i guess if you wanted to do "rocket fuel" and make it fun and complicated to harvest:

    * Air is harvested and assumed to be pure O2 (Of course *real* air is 80/20 Nitrogen/Oxygen, bleh)
    * Coolant is generated
    * Hydrogen is cracked from water or sucked out of the "atmosphere", i'm of course refering to LuaPineapple's recent LS+Hydrogen mod.

    Now with this lot, you (could) use the Coolant to cool the "air" to it would become Liquid Oxygen and/or burn this with the Hydrogen to then be fed to the fuel-consuming thrusters.

    I now we've get the "Wire Support Tools" so essential any exiting wire thing can have the contrived appearance of consuming a resource but if would be great if items like thrusters where "natively" supported by LS or more accurately i guess the Resource Distribution framework in general.

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    Inactive eth0 is on a distinguished road eth0's Avatar
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    For example, the generator can turn a alternating value (1,0,1,0,1,0 etc) into a value that consistently adds energy to a battery from Life Support. (Or even a constant value)[/b]
    I guess this would roughly describe the pulse of an armature... i like the idea in principle but does seem to gel-well with the Resource Distribution network which appears to deal with various rates of supply and consumption.

    That said there's nothing stopping you easily simulating thing with hooking a pulser chip (i think that's right) to an RD cut-off valve which could regulate energy flow, but obviously would be more like a "transistor" in this case.

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    The addon being discussed here is more life support side then it is wiremod side, but I was just going to make a couple of comments:

    What about hoverballs? Thrusters are popular yes, but nothing beats the stability of four hoverballs lifting a 20,000+ kG object.

    The other thing as far as the generation people are concerned. Why not make a stator (field magnet) and armature? You would have to move the armature around in the field of the stator and that would generate energy based on the distance nd amount of movement relative to the two surfaces. Instant generator and it takes some engineering to figure out how to make it work most efficently.

    I don't see why we don't use hydrogen as our fuel source, and the reason is that things have gotten WAY overcomplicated and people are being turned off by this.

    And the last thing, instead of connecting each thruster to the fuel source, why not create a "fuel exchanger" which has a radius that provides the fuel? Less laggy connections to say the least.

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