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Thread: Wire + Life Support generator and motor...

  1. #11
    Wire Sofaking -=Fox=-'s Avatar
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    [snip]

    The other thing as far as the generation people are concerned. Why not make a stator (field magnet) and armature? You would have to move the armature around in the field of the stator and that would generate energy based on the distance and amount of movement relative to the two surfaces. Instant generator and it takes some engineering to figure out how to make it work most efficiently.
    [snip][/b]
    As for Electrical Generation we won't want to make it so easy any noob could do it, ie giving a resource generator the value of "1" would be waaaaay to easy...

    What we should do instead is make it a little harder like Field Medic suggested (in bold) this idea isn't bad, we could calculate the delta of the movement of an object, so that the more the distances changes over time the more power it will generate. A wheel wouldn't work well because the delta will only change with acceleration and de-celleration.

    I think Delta Style electrical generation would be the best option, one can use some hydrolics or a thruster on a slider, basically any type of occillation and use that for generating power. Of course more advanced Wire-ers can use the CPU or the E-Gate to create a virtual occillation that of course would be more effective and much more powerful.

    It fits, as there are many different ways to generate electricity and even noobs can do it and Advanced Wire-ers can make something more advanced.

    [snip]
    I don't see why we don't use hydrogen as our fuel source, and the reason is that things have gotten WAY overcomplicated and people are being turned off by this.
    [snip][/b]
    I don't really see this as a problem, if people are intimidated by Wire and simply won't even LOOK at it because its "too complicated" then obviously they don't know what they're talking about... You really have to TRY IT and see if its waaay too hard for you, even then, there are people around here, forums, wikis etc etc. that are more than willing, able, and happy to help out and/or explain concepts to noobs.

    This isn't a community of "Eliteists".

    As for hydrogen and "complexification"; you don't have to use hydrogen, you can use a Resource Taker (Wire Resource Tools) and rig it up to take out any resource you would like, there are lots of options, like in wire, there are hundred different ways to do just about anything.


    I would really like to see a Delta-based Electricity Generator though
    http://tiny.cc/OMFGWTFBBQ

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  2. #12
    Wire Amateur field_medic's Avatar
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    Maybe I shouldn't have used the world complicated. I am really refering to the fact that on an average public server people load on excesive numbers of different items to their spacecraft and each little addition they need to add as well. Throw in the wired screens and indicators and it is tough to have 5+ player games.
    Private servers don't have it that bad, but not everyone plays on a private server.

    I was playing with the latest build of the hydrogen mod (not out yet) and I used a a wheel, locator beacon, and a beacon sensor connected to an expression gate that handled rectifing the input. That information was then piped into the new input for capacity. When it was closest the capactiy was set to 200%, when it was furthest away it was 0%. The concept definitely could work in easier terms.

  3. #13
    Wire Sofaking -=Fox=-'s Avatar
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    I'm sure what we could do is take the Wired Support Tools "Resource Taker" and reverse the process, and make it generate resources, make it a "Resource Giver" and then we just need to add a delta option where it detects the change in movement and generates a resource.

    Any thoughts on this?
    http://tiny.cc/OMFGWTFBBQ

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  4. #14
    Wire Amateur field_medic's Avatar
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    The problem is that we'd have to very carefully balance it. If there was a straight resource adder, what prevents people from sending in an input of 1,000,000 or something and getting plenty of resources with no particular effort. The item would have to be integrated into another part such as the part mentioned earlier. The other part is that we'll need to design it with drawbacks and the like. As a general rule, people take the path of least resistance, making it too tricky is going to turn people off to what is a semi-reallistic option.

  5. #15
    Wire Sofaking -=Fox=-'s Avatar
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    Um.... Ahem....

    we just need to add a delta option where it detects the change in movement and generates a resource.[/b]

    IE: it has to move and change in speed, and the delta therof would be the amount of energy generated...

    AND/OR give it a single input and have it calculate the delta of the input (how much the input changes over time)

    SO.... if some NOOB wired a constant of 1,000,000 to it, it won't do anything because the input is well... constant.... it doesn't change... now if some noob tied this thing to a hydrolic and pressed a button over and over again to make it move in a direction and back, it WILL work, because it creates an occilation and a change in speed over time.

    if you attached it to a wheel it would generate energy on Acceloration and Decelloration. But once it reached max speed it wouldn't generate much energy because its not changing speed or truely occilating.

    Now if course for those of us who are more Wire inclined we can make an E-Gate or a CPU that can create an occilation that can generate as much energy as we want by simply manipulating the input values.

    Simple and yet effective, even noobs can use it..
    http://tiny.cc/OMFGWTFBBQ

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  6. #16
    Wirererer undead82004's Avatar
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    Yeah. You'd have to refine the fuel components (which are explosive and I might add some kind of handling danger) and pump it in to storage tanks on your rocket. Tanks would change weight according to amount of fuel in them. Think there will be several kinds of rocket motors and types of fuel. Each motor would need to be suppled with each fuel component in order to be fired. There should be a main booster rocket that requires an auto sequence start and some kind of solid fuel rocket that cannot be shutdown once fired.

    Might start a thread here about it later.
    (Yay, I'm getting back in to model rocketry, but on the internets)[/b]
    how about energy/coolent/oxygen burning wired physics components?
    You put the plug in the socket.
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  7. #17
    Wire Sofaking -=Fox=-'s Avatar
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    There is the Wire device that will burn resources.... look in Addons.


    Were talking about using a device to generate Energy with Wire in a similar way we generate electricity in real life.
    http://tiny.cc/OMFGWTFBBQ

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