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Thread: Forcer/Grabber idea

  1. #1
    andy1976uk
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    I don't know if this is possible, but I was thinking it'd be good if you could apply the force *trying not to sound too much like Obi Wan*, be that positive or negative, to a rectangular area as opposed to a single point....this could be quite useful for things like tractor beams and allow you to lift large objects very easily. How difficult would this be?

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    Expressionism 2.0 Syranide's Avatar
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    Not really possible, you cannot define blocks with special properties. Tracing single lines is possible however as it does now. So not really possible.

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    Wire Noob Vitalremains's Avatar
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    Why couldn't it be done ? By adding 2 settable axis (y,z) to the beam dimension contraptions would be some much fun.

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    Expressionism 2.0 Syranide's Avatar
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    I'm not talking problems imposed on how to do it, the problem is you cannot really trace anything but lines in realtime with reasonable performance.

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    Wire Noob Galafk's Avatar
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    for the aligner i was thinking of something like a stacker... you see behind front ect. So you can get a side. And Smartsnap is able to get center. Now you just need a way to copy paste prop and maybe to make both used props non collide to each other... though i do not see a real problem there.
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    Wire Sofaking -=Fox=-'s Avatar
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    I'm not talking problems imposed on how to do it, the problem is you cannot really trace anything but lines in realtime with reasonable performance.[/b]

    I think what Syranide is saying is that you cannot create a detection "Field", to do so would take at least 100 times the computing power for something say a 10x10 detection grid... imagine trying to run 100 rangers... it would have the same effect.

    So performance wise, its not something that can be done without killing everyone with 2 FPS....

    HOWEVER! (as always with me)

    You CAN make a LAZY detection field where you use ONE ranger to look in each spot for a fraction of a second to see if something is there, and limit the range of the ranger, and you would effectively have a 1 Ranger Detection Field. The only variable that is a problem is configuring an E-Gate to control the ranger so it looks in a certain spot for a certain time before looking in another spot.

    So if you wanted to simulate 10 rangers you would need to give the ranger 10 X/Y coords to look at, and a maximum of 10 coords per second could be looked at in about a second (going any faster just doesn't work ). If you wanted to simulate 100 rangers, it would take about 10 seconds to look in all the spots (if you used 4 rangers it would take about 2.5 seconds).

    SO! although you can't effectively have a detection Field you CAN simulate one and it won't bake your video card in the process

    And thats just for the actual detection to see if something is there.
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