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Thread: Advanced Weld Latch

  1. #1
    Wirererer Tommyx50's Avatar
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    Post Advanced Weld Latch

    I cannot be bothered rewriting a full explanation, so I am just copying part of a post I did on facepunch, about Lyinginbedmon's mech.

    The wiremod devs have really got to make the weld latch have more control, like being able to change what gets welded on-the-fly, using E2 or rangers, etc, so that you could make factorys with it and mean that you could use 1 weld latch for several things, so your mech wouldn't need 2 for each foot, and just a controllable so you can choose what foot gets welded (and to what). I might just make a thread for this on the wiremod forums.
    And it needs full compatibility with stuff, so you could use things like target finders, findinSphere(), rangers, entity markers etc to choose what gets welded to what.
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  2. #2
    Wire Sofaking jacoby6000's Avatar
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    Default Re: Advanced Weld Latch

    I'm sure I could make one that uses an array input... It shouldn't be that hard if I just base it off of the one that's already there.
    Quote Originally Posted by Garrysmod View Post
    Warning: You're trying to render in the wrong place. This doesn't play nice with multi-core rendering, so we're not going to let you draw here.
    I'm not stupid!
    In [his] experience that was a sentence never to be uttered except to prove its own inaccuracy
    --Orson Scott Card

  3. #3
    Wiremod Helper Donkie's Avatar
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    Default Re: Advanced Weld Latch

    And how would it work with a array input? Weld all to all?
    Get out. Seriously, do it.

  4. #4
    No u Divran's Avatar
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    Default Re: Advanced Weld Latch

    On it!!
    SVN Tutorial
    My SVN:
    Code:
    http://divranspack.googlecode.com/svn/trunk/%20divranspack/
    Get dropbox and get 250 MB extra space: Dropbox

  5. #5
    Wiremod Helper Lyinginbedmon's Avatar
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    Default Re: Advanced Weld Latch

    Near as my building experience shows, it'd probably be best if it just welded to the heaviest (highest mass) prop, and unwelded so-constrained props that are removed from the input array so you don't accidentally end up perma-welding stuff.

    The Olympus Technologies drones, totally not SkyNet in Gmod form.
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  6. #6
    Wirererer Tommyx50's Avatar
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    Default Re: Advanced Weld Latch

    Hi Lying. I am whee on Facepunch .

    Though welding to the heaviest isn't always the best. You should be able to choose what gets welded/no-collided to what, so that it could work more complex. Not sure how it would work well though.
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  7. #7
    Wire Sofaking jacoby6000's Avatar
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    Default Re: Advanced Weld Latch

    Use smart constraints process :P

    EDIT: or I could have closest props weld togather, then they all make a stability weld to the heaviest.
    Quote Originally Posted by Garrysmod View Post
    Warning: You're trying to render in the wrong place. This doesn't play nice with multi-core rendering, so we're not going to let you draw here.
    I'm not stupid!
    In [his] experience that was a sentence never to be uttered except to prove its own inaccuracy
    --Orson Scott Card

  8. #8
    No u Divran's Avatar
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    Default Re: Advanced Weld Latch

    DONE!
    Code:
    http://divranspack.googlecode.com/svn/trunk/%20divranspack/Advanced%20Weld%20Latch
    http://divranspack.googlecode.com/svn/trunk/%20divranspack/NoCollide%20Remover
    I also made a NoCollide remover tool since there is currently no way to remove nocollides (undo doesn't work. Reload with nocollide tool doesn't work).
    SVN Tutorial
    My SVN:
    Code:
    http://divranspack.googlecode.com/svn/trunk/%20divranspack/
    Get dropbox and get 250 MB extra space: Dropbox

  9. #9
    Lifetime Supporter dracotonisamond's Avatar
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    Default Re: Advanced Weld Latch

    well hot shit divran. now just look into this. Post Procesing tool that would rock. also, it would force me to have to worship you for a very long time.

    Quote Originally Posted by JatGoodwin in wiremod IRC
    <JatGoodwin> ITSBTH, the point of rainmeter is to impress the lamers with your leet computer
    <JatGoodwin> software equivalent of putting lights in your computer

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