They can trigger e2s. ->Variable checks if it is wired. Just do changed(->XWL).
e2 is a wired keep upright (I get your point tho) XD.
I am not sure how good it is to link entities directly into the e2 (or whatever got the inputs), but maybe a multi linker? As in spawn the marker, then link any number you want. reload when aiming at marker and then reload aiming at a link prop would remove a link.


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