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Thread: Entity link tool

  1. #11
    Wiremod Helper Donkie's Avatar
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    Default Re: Entity link tool

    Epic indeed.
    Get out. Seriously, do it.

  2. #12
    Mario, hard at work Filipe's Avatar
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    Default Re: Entity link tool

    Quote Originally Posted by Divran View Post
    This deserves a bump even though it's only 3 hours ago. Because it's epic

    Adv EMarker - Xfire Video

    Download:
    Code:
    http://divranspack.googlecode.com/svn/trunk/ divranspack
    or direct link:
    http://divranspack.googlecode.com/svn/trunk/ divranspack/Advanced Entity Marker
    yes.

    Check the code, iron out any bugs that might exist and commit it!
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  3. #13
    Lifetime Supporter dracotonisamond's Avatar
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    Default Re: Entity link tool

    is there anything you CANT DO divran? dat is teh epic.

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  4. #14
    No u Divran's Avatar
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    Default Re: Entity link tool

    Quote Originally Posted by dracotonisamond View Post
    is there anything you CANT DO divran? dat is teh epic.
    Actually, in lua, yes. For example I tried to make the holo lines thingey but failed. This was a lot easier.
    Edit: I did rewrite it all from scratch though. Except for 2 things: The thing that checks if a linked prop is removed, and the ghost which shows when you want to spawn it.
    Last edited by Divran; 03-15-2010 at 10:29 AM.
    SVN Tutorial
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  5. #15
    No u Divran's Avatar
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    Default Re: Entity link tool

    SVN UPDATE!
    Added 4 inputs to the Adv Entity Marker:
    Entity [ENTITY] (Used for the next 2 inputs)
    Add Entity [NUMBER] (if != 0, Adds the entity if it is not already linked)
    Remove Entity [NUMBER] (if != 0, Removes the entity if it is linked)
    Clear Entities [NUMBER] (if != 0, Clears the entire list of linked entities)

    Here's the test E2 I used:
    Code:
    @name 
    @inputs 
    @outputs E:entity Add Remove Clear
    @persist 
    @trigger 
    runOnTick(1)
    A1 = owner():keyAttack1()
    A2 = owner():keyAttack2()
    U = owner():keyUse()
    Wpn = (owner():weapon():type() == "weapon_crowbar")
    
    E = owner():aimEntity()
    Add = A1 & Wpn
    Remove = A2 & Wpn
    Clear = U & Wpn
    To use it, wire it up and hit at stuff with your crowbar.

    Enjoy!
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  6. #16
    No u Divran's Avatar
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    Default Re: Entity link tool

    Bump. What do you think of the inputs?
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  7. #17
    Wire Sofaking vexx21322's Avatar
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    Default Re: Entity link tool

    Hey Divran, how did you dupe the barrels WHILE having the entity marker duped without losing the last thing you duped?
    Have you checked HERE first?

  8. #18
    No u Divran's Avatar
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    Default Re: Entity link tool

    Quote Originally Posted by vexx21322 View Post
    Hey Divran, how did you dupe the barrels WHILE having the entity marker duped without losing the last thing you duped?
    Shift+right click
    SVN Tutorial
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  9. #19
    No u Divran's Avatar
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    Default Re: Entity link tool

    SVN UPDATE!
    - Added dynamic outputs. This means the entity marker will automatically create new Entity outputs as you link it to new entities, with a maximum of 10 entity outputs. If you want more than 10 entities linked, you'll have to use the array instead.
    SVN Tutorial
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  10. #20
    Wire Sofaking SystemsLock's Avatar
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    Default Re: Entity link tool

    I don't see the point of the add/remove entity input.
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