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Thread: Pressure pad

  1. #11
    Wire Sofaking SuperLlama's Avatar
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    Default Re: Pressure pad

    Anything that uses sliders cannot be trusted, so I guess E2 is the best way. A scale can be made currently, but not a Touchplate. That's what I meant in the last post -- something that returns 1 when touched.
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  2. #12
    billywitchdoctor.com Schilcote's Avatar
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    Default Re: Pressure pad

    Quote Originally Posted by Superllama View Post
    Anything that uses sliders cannot be trusted, so I guess E2 is the best way. A scale can be made currently, but not a Touchplate. That's what I meant in the last post -- something that returns 1 when touched.
    Sign.


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  3. #13
    Bug Buster TomyLobo's Avatar
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    Default Re: Pressure pad

    if you just want 0/1, then use the non-wired pressure plate and a numpad input...
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  4. #14
    billywitchdoctor.com Schilcote's Avatar
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    Default Re: Pressure pad

    Quote Originally Posted by Schilcote View Post
    Sign.
    Explained: A scale can be used as a touch plate. I mean, come on pepole, this is Wiremod.

    Code:
    Scale -> Delta -> Sign -> (Whatever)
    Or, get the normal reading &

    Code:
    Scale -> Is Not Equal -> (Whatever)
                        ^
                        |
               Constant Value
    Or, if your scale has the decoding stuff built in...

    Code:
    Scale -> (Whatever)
    Show some ingenuity! This isn't facepunch!


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  5. #15
    Wirererer sk89q's Avatar
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    Default Re: Pressure pad

    Source physics is kind of jumpy though, so there might be false positives. You also can't just freely rotate the object without causing a false positive.

    I actually have a wired pressure plate, and it outputs the number of touching objects and players, but unfortunately it's a Sextender plugin.
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  6. #16
    billywitchdoctor.com Schilcote's Avatar
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    Default Re: Pressure pad

    Quote Originally Posted by sk89q View Post
    Source physics is kind of jumpy though, so there might be false positives. You also can't just freely rotate the object without causing a false positive.
    Well, the assumption is that it wouldn't need to detect anyone while you're moving it around. Source physics is jumpy, but I doubt it's jumpy enough to create false positives. Wire it up to a round gate. The lowest mass possible in Gmod (Confirm?) is 10 units, I doubt physics glitches will give you an error of even one unit.

    By the way, I would like to be able to set the place the round gate rounds to...


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  7. #17
    No u Divran's Avatar
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    Default Re: Pressure pad

    Quote Originally Posted by Schilcote View Post
    The lowest mass possible in Gmod (Confirm?) is 10 units
    It's 0.001. And highest possible is 50000
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  8. #18
    billywitchdoctor.com Schilcote's Avatar
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    Default Re: Pressure pad

    Quote Originally Posted by Divran View Post
    It's 0.001. And highest possible is 50000
    Oh. Well, that's no good.

    But anyway, would a real-life pressure pad detect something that light? I think not.


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    [19:17:10]rcdraco: hamburgertime
    [19:18:04]rcdraco was killed by worldspawn
    [19:21:50]Dropped "rcdraco" from server

  9. #19
    Wirererer sk89q's Avatar
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    Default Re: Pressure pad

    That's not a reasonable argument! :C There are dozens and dozens of things that you can do in Gmod but not in real life!
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  10. #20
    Bug Buster TomyLobo's Avatar
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    Default Re: Pressure pad

    Quote Originally Posted by Divran View Post
    It's 0.001. And highest possible is 50000
    also wrong
    that's just the conventional limit placed by (recent versions of) the weight tool and E2/setmass gate
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