I said it before and I'm saying it again.
Getting functions implemented is not a thought problem. It is a Syranide-time problem.
I said it before and I'm saying it again.
Getting functions implemented is not a thought problem. It is a Syranide-time problem.
"It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup
Lífið læðist lúmskt áfram
Hey guys I was on a server with Hitman271 the other day.
He told me how to get it to work.
You just have the E2 out put numbers like when the percent is 10 the E2 outputs 10.
The Data port then reads that number and in the gpu you would NOT jump but use the call command.
Like.
I have not messed with it much at all, but you will need to read that zASM tutorial on page 2 or 3.Code:call Drawsquare
Good luck.![]()
"I like pie"-Jat Goodwin
<Azrael-> ryland: LOL is such a noobish thing to say.
<ryland> LOL
<Fox682> LOLLOL
<Fox682> LOL
<ryland> LOL
I'll reveal some awesome methods for interacting with the GPU using E2 soon. The problem is, is that I'm too lazy to work on it. I'll finish it eventually and release it in the "CPU tutorials section".
Also, if the GPU lags you its because your not coding it properly, you have to know what your doing or you will make it render improperly by doing infinite loops or forgetting to exit the frame using dexit.
So you say the gpu tutorial codes improperly? Interesting XD. As I said I used the bouncing ball code it got right before you move on making 3d-objects. Also I dont know if you noticed, but I also said it didnt lag me when it only was 1, but did around 3 by lowering my fps.
I am not, I spawned the gpu several times to test on ppl, tbh I think it could be the tutorial being bad. But wouldnt anyone have made owner of that tutorial fix it then?
Also, shall we start using pms instead of being offtopic perhaps? Or maybe drop discussion about this all together :P.
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