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Thread: [E2] Streaming sounds, closed comments, functions, and console screen color

  1. #11
    Lurker ryland is on a distinguished road ryland's Avatar
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    Default Re: [E2] Streaming sounds, closed comments, functions, and console screen color

    Here is a list of the colors used most, also think if we had a drawscreen we would have to change all out tutorials and stuff.

    Code:
    White = 999
    Blue = 4
    Green = 90
    Red = 900
    Orange = 960
    Black = 0
    
    EDIT:
    A lot of what your requesting is with GPU that is the best for 3D and shapes.
    Those functions on a console screen would probably lag.

  2. #12
    Lurker H3adSh07 is on a distinguished road H3adSh07's Avatar
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    Default Re: [E2] Streaming sounds, closed comments, functions, and console screen color

    Quote Originally Posted by Wizard of Ass View Post
    Why not learning GPU?

    EDIT: Also why you want ALPHA channel on a screen????
    I've learned extremely simple GPU, but I can't find any tutorials on using GPU with Expression 2. Also, with alpha you could overlay other shapes and text :P

  3. #13
    Lurker ryland is on a distinguished road ryland's Avatar
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    Default Re: [E2] Streaming sounds, closed comments, functions, and console screen color

    Quote Originally Posted by H3adSh07 View Post
    I've learned extremely simple GPU, but I can't find any tutorials on using GPU with Expression 2. Also, with alpha you could overlay other shapes and text :P
    I cant argue with you on that.
    But also console screens are not 512x512 but I have made status bars and other stuff, if you want some help I can help you.

    Code:
    CS:writeString("  ",X,Y,Color,Background,Flashing color)
    CS:writeString("  ",X,Y,Color,and so on)
    
    That would make a square.

    Console screen goes 17 lines down and 30 spaces to the side.

  4. #14
    Lurker H3adSh07 is on a distinguished road H3adSh07's Avatar
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    Default Re: [E2] Streaming sounds, closed comments, functions, and console screen color

    Quote Originally Posted by ryland View Post
    I cant argue with you on that.
    But also console screens are not 512x512 but I have made status bars and other stuff, if you want some help I can help you.

    Code:
    CS:writeString("  ",X,Y,Color,Background,Flashing color)
    CS:writeString("  ",X,Y,Color,and so on)
    
    That would make a square.

    Console screen goes 17 lines down and 30 spaces to the side.
    Yeah, I use console screens all the time and have made artificial gradients and shapes with it, but I hate its lack of detail and ability to change size, which is why I want help with using E2 on GPU.

  5. #15
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    Default Re: [E2] Streaming sounds, closed comments, functions, and console screen color

    Quote Originally Posted by Wizard of Ass View Post
    Instead of requesting a load of laggy functions.

    Why not learning GPU?

    EDIT: Also why you want ALPHA channel on a screen????
    Interesting post, seeing as I was messing with the gpu tutorial yesterday, noticing how gpu lags clients ALOT. Another guy sad he lagged while looking at my screen, but as a lack of fps lag, and when I made a second my game got down into visible fps lag aswel. At 5 screens I was down to 10 fps!!!

  6. #16
    Lurker ryland is on a distinguished road ryland's Avatar
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    Default Re: [E2] Streaming sounds, closed comments, functions, and console screen color

    Quote Originally Posted by feha View Post
    Interesting post, seeing as I was messing with the gpu tutorial yesterday, noticing how gpu lags clients ALOT. Another guy sad he lagged while looking at my screen, but as a lack of fps lag, and when I made a second my game got down into visible fps lag aswel. At 5 screens I was down to 10 fps!!!
    I sometimes have that problem too...
    But look at your code very closely and ill bet its doing something its not supposed to do.

    Headshot read this tutorial it helps to understand assembly and data ports that is how you get E2 working with GPU.
    The "Foxy" CPU.

  7. #17
    Lurker H3adSh07 is on a distinguished road H3adSh07's Avatar
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    Default Re: [E2] Streaming sounds, closed comments, functions, and console screen color

    Quote Originally Posted by ryland View Post
    I sometimes have that problem too...
    But look at your code very closely and ill bet its doing something its not supposed to do.

    Headshot read this tutorial it helps to understand assembly and data ports that is how you get E2 working with GPU.
    The "Foxy" CPU.
    A CPU tutorial helps me with E2? :P

    If you know how, can you show me an example of how to make a percent bar on GPU of an output of E2? If I need to output it as an array or table or whatever I can easily do that. :P

  8. #18
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    Default Re: [E2] Streaming sounds, closed comments, functions, and console screen color

    @ryland
    My code was from the gpu tutorial, the part just before you reach 3d (so just a bouncing square).

  9. #19
    Lurker ryland is on a distinguished road ryland's Avatar
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    Default Re: [E2] Streaming sounds, closed comments, functions, and console screen color

    Quote Originally Posted by H3adSh07 View Post
    A CPU tutorial helps me with E2? :P

    If you know how, can you show me an example of how to make a percent bar on GPU of an output of E2? If I need to output it as an array or table or whatever I can easily do that. :P
    Well, I don't really know...
    The point in that tutorial is to explain what data ports and address bus do, but ive tried to get E2 to work with it but have failed.
    But if you want to get E2 to work with GPU you have to know assembly.

    Good news is Drunkie is supposed to release a tutorial on that subject in about 1 week or so.

    Last time i tried I caused myself a memory leak.D:
    I had used cmp and jump and je commands.

  10. #20
    Wire Sofaking Unsmart will become famous soon enough Unsmart's Avatar
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    Default Re: [E2] Streaming sounds, closed comments, functions, and console screen color

    Ok, at Tommy/syrandide/E2 dev:

    as far as I know, all the functions in the E2 have to be available when compiling(validating), right? If so, why could it not be possible to create NEW window in E2 just for functions?

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