Here is a list of the colors used most, also think if we had a drawscreen we would have to change all out tutorials and stuff.
EDIT:Code:White = 999 Blue = 4 Green = 90 Red = 900 Orange = 960 Black = 0
A lot of what your requesting is with GPU that is the best for 3D and shapes.
Those functions on a console screen would probably lag.
I cant argue with you on that.
But also console screens are not 512x512 but I have made status bars and other stuff, if you want some help I can help you.
That would make a square.Code:CS:writeString(" ",X,Y,Color,Background,Flashing color) CS:writeString(" ",X,Y,Color,and so on)
Console screen goes 17 lines down and 30 spaces to the side.
Interesting post, seeing as I was messing with the gpu tutorial yesterday, noticing how gpu lags clients ALOT. Another guy sad he lagged while looking at my screen, but as a lack of fps lag, and when I made a second my game got down into visible fps lag aswel. At 5 screens I was down to 10 fps!!!
I sometimes have that problem too...
But look at your code very closely and ill bet its doing something its not supposed to do.
Headshot read this tutorial it helps to understand assembly and data ports that is how you get E2 working with GPU.
The "Foxy" CPU.
@ryland
My code was from the gpu tutorial, the part just before you reach 3d (so just a bouncing square).
Well, I don't really know...
The point in that tutorial is to explain what data ports and address bus do, but ive tried to get E2 to work with it but have failed.
But if you want to get E2 to work with GPU you have to know assembly.
Good news is Drunkie is supposed to release a tutorial on that subject in about 1 week or so.
Last time i tried I caused myself a memory leak.D:
I had used cmp and jump and je commands.
Ok, at Tommy/syrandide/E2 dev:
as far as I know, all the functions in the E2 have to be available when compiling(validating), right? If so, why could it not be possible to create NEW window in E2 just for functions?
AWAY FOR 1~2 MONTHS!
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