Any chance that in a future update you could make it so the Grabber could 'grab' an NPC or player? It would make a great defensive tool, the ranger is triggered, the grabber takes them and holds them. You can then decide what to do with them.
Any chance that in a future update you could make it so the Grabber could 'grab' an NPC or player? It would make a great defensive tool, the ranger is triggered, the grabber takes them and holds them. You can then decide what to do with them.
-Indecision may or may not be a problem...
If i m not mistaking u can do this with a forcer,
(its been removed you can find it somewhere on forums)
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you should be able to pickup NPC's i think. Also im not going to allow player picking up as that could lead to serious mingebag problems. Also why grabber? why not either, 1 shoot them 2 use a forcer to slam them into a wall 3 set them on fire 4 hit them with something really big.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Super Easy Wire Download
I was trying to make some sort of transporter system using the hoverdrive. I can send objects right now, but my limitation is on what the grabber can 'grab'. I understand what your saying about the minge problem, any suggestions on what I could do to make this system on my private server/single player games?you should be able to pickup NPC's i think. Also im not going to allow player picking up as that could lead to serious mingebag problems. Also why grabber? why not either, 1 shoot them 2 use a forcer to slam them into a wall 3 set them on fire 4 hit them with something really big.[/b]
-Indecision may or may not be a problem...
very simple.
in wire/lua/entities/gmod_wire_grabber/init.lua
goto line 76.
it should look like this.
change it to thisCode:if (Â*Â*!trace.Entity:IsValid() || trace.Entity:IsPlayer() ) then return end
that will stop it from bailing if it is a player and should allow you to pick them up but warning this is untested and may have adverse affects on the player.Code:if (Â*Â*!trace.Entity:IsValid()) then return end
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Super Easy Wire Download
I tried removing that bit of code already, it didn't change anything.
-Indecision may or may not be a problem...
then thats really weird as it should be able to grab players as that code is what stops it grabbing players.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Super Easy Wire Download
that is an imperitive point.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Super Easy Wire Download
I'm pretty sure you can weld players. But I'm not sure if it would weld to ALL players, because all players are given the same name on join to the console: player.
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