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Thread: Grabber

  1. #1
    Inactive Razoul is on a distinguished road Razoul's Avatar
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    Any chance that in a future update you could make it so the Grabber could 'grab' an NPC or player? It would make a great defensive tool, the ranger is triggered, the grabber takes them and holds them. You can then decide what to do with them.
    -Indecision may or may not be a problem...

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    Inactive kevkev is on a distinguished road kevkev's Avatar
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    If i m not mistaking u can do this with a forcer,
    (its been removed you can find it somewhere on forums)
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  3. #3
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    you should be able to pickup NPC's i think. Also im not going to allow player picking up as that could lead to serious mingebag problems. Also why grabber? why not either, 1 shoot them 2 use a forcer to slam them into a wall 3 set them on fire 4 hit them with something really big.
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  4. #4
    Inactive Razoul is on a distinguished road Razoul's Avatar
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    you should be able to pickup NPC's i think. Also im not going to allow player picking up as that could lead to serious mingebag problems. Also why grabber? why not either, 1 shoot them 2 use a forcer to slam them into a wall 3 set them on fire 4 hit them with something really big.[/b]
    I was trying to make some sort of transporter system using the hoverdrive. I can send objects right now, but my limitation is on what the grabber can 'grab'. I understand what your saying about the minge problem, any suggestions on what I could do to make this system on my private server/single player games?
    -Indecision may or may not be a problem...

  5. #5
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    very simple.
    in wire/lua/entities/gmod_wire_grabber/init.lua
    goto line 76.
    it should look like this.
    Code:
    if (Â*Â*!trace.Entity:IsValid() || trace.Entity:IsPlayer() ) then return end
    
    change it to this
    Code:
    if (Â*Â*!trace.Entity:IsValid()) then return end
    
    that will stop it from bailing if it is a player and should allow you to pick them up but warning this is untested and may have adverse affects on the player.
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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  6. #6
    Inactive Razoul is on a distinguished road Razoul's Avatar
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    I tried removing that bit of code already, it didn't change anything.
    -Indecision may or may not be a problem...

  7. #7
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    then thats really weird as it should be able to grab players as that code is what stops it grabbing players.
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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  8. #8
    Not a bot itsbth is on a distinguished road itsbth's Avatar
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    I doubt you can weld players...
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  9. #9
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    that is an imperitive point.
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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  10. #10
    Inactive Elspin is on a distinguished road Elspin's Avatar
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    I'm pretty sure you can weld players. But I'm not sure if it would weld to ALL players, because all players are given the same name on join to the console: player.

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