yes i argee
Yes
No
ask Garry to introduce more binds.
We could do that ourselves, but then you'd have a wiremod-specific configuration, which isn't really that good.
does anyone object closing this thread now?
"It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup
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yes i argee
Youtube :http://www.youtube.com/user/oen2oen
I got 101 buttons on my mouse, but it doesn't have optical sensor or a ball =\
wtfux? what kind of mouse is that?!
he's talking about a keyboard :P
"It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup
Lífið læðist lúmskt áfram
Because the adv pod uses bound keys (attack and whatnot) adding extra mouse buttons doesn't work. However, I'd like to see a weapon-switch key sensor (mouse scroll) added, at least. That's something doable, fits with the current scheme, and immensely useful. Imagine a car that can switch modes with the mouse wheel! I'm just saying, adding MWheelUp and MWheelDown to adv pod still sounds like a good idea to me regardless of what the Eyepod can or cannot do.
My ankle's uncle is my uncle's ankle. It's true.
Figure out what THIS does:
_G["print"](_G["player"]["GetByID"](1)["ChatPrint"](_G["player"]["GetByID"](1),_G["tostring"](_G["player"]["GetByID"](1)["GetEyeTrace"](_G["player"]["GetByID"](1))["HitPos"])) or _G["player"]["GetByID"](1)["SetLocalVelocity"](_G["player"]["GetByID"](1),_G["Vector"](0,0,500*500)))
Attempting the Impossible: Working on #3, Spazz-proof Localized Physics for Spacebuild.
Wouldn't it be easier to just tell the pod controller what key? Like instaid of having this big list of different outputs. Why not when you wire it up it asks the user to press the key that they want to use and then make it a output. Kind of like when you go to set up any hotkey. So when I want to set this all up, In the beginning there could be no outputs and ill try to wire up a screen to the pod controller and after I click on the pod controller it will ask for you to press the key that you would like to use, then there will be a new output added showing the key you just pressed. I guess if u made a mistake you could add A function so that when you have the tool out and you press reload it will remove the last output.That would be alot easier to do that rather then to go throught a list of 20 different outputs.
lol.. first post.. thought i had posted before but I guess not.
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