I would find it useful to be able to click a prop (or other non-wired entity) with the wirelink tool, and it would add a wirelink to that entity.
The main function of this would be to get the ENTITY of an object without using the entity marker.
I ask this because if I have 50 random props/entities that I want to affect, I need 50 entity markers. I'm just trying to reduce my entity count per contraption.
Is this possible without rewriting the entire tool?


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) though it would make entity markers redundant, and I'm not sure it would work in the first place. Just in case, could constraint functions help? 

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