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Thread: E2 wirelink; add wirelinks to ANY entity, not just wire entities.

  1. #11
    Wirererer NEMESiS's Avatar
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    Default Re: E2 wirelink; add wirelinks to ANY entity, not just wire entities.

    I like this!But not wirelink a new tool like EntityLink.
    Quote Originally Posted by Nikita View Post
    1*7*sqrt(9)+8 = 36
    Also known as DXYOC.

  2. #12
    Bug Buster TomyLobo's Avatar
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    Default Re: E2 wirelink; add wirelinks to ANY entity, not just wire entities.

    Quote Originally Posted by NEMESiS View Post
    I like this!But not wirelink a new tool like EntityLink.
    uh did you follow the conversation?
    we were already discussing integration with the wire tool.
    wirelink was already out of consideration. the same things apply to "EntityLink"
    "It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup

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  3. #13
    Wire Sofaking Jimlad's Avatar
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    Default Re: E2 wirelink; add wirelinks to ANY entity, not just wire entities.

    Quote Originally Posted by DataSchmuck View Post
    I was using 50 as an extreme example. In reality it would be more like 5 or 10.
    Oh, I see... in that case, there really shouldn't be a problem using entity markers. As long as you keep them stationary they won't contribute to prop/physics lag. If the problem is the prop limit your contraption probably needs cutting down in other areas, since more than a couple of hundred moving props will start to really tax the server.

  4. #14
    Wirererer Riddler's Avatar
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    Default Re: E2 wirelink; add wirelinks to ANY entity, not just wire entities.

    Quote Originally Posted by Jimlad View Post
    Oh, I see... in that case, there really shouldn't be a problem using entity markers. As long as you keep them stationary they won't contribute to prop/physics lag. If the problem is the prop limit your contraption probably needs cutting down in other areas, since more than a couple of hundred moving props will start to really tax the server.
    Yeah Entity markers sound like the way to go

  5. #15
    Wire Noob Lord Wagener's Avatar
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    Default Re: E2 wirelink; add wirelinks to ANY entity, not just wire entities.

    if you want to keep the entity count low, you could also use entity discovery.
    to find specific entities you could give them a special mass or color (e.g. 254,255,255 instead of 255,255,255) and then filter all other colors out

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