"It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup
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Oh, I see... in that case, there really shouldn't be a problem using entity markers. As long as you keep them stationary they won't contribute to prop/physics lag. If the problem is the prop limit your contraption probably needs cutting down in other areas, since more than a couple of hundred moving props will start to really tax the server.
if you want to keep the entity count low, you could also use entity discovery.
to find specific entities you could give them a special mass or color (e.g. 254,255,255 instead of 255,255,255) and then filter all other colors out
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