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Old 01-07-2009   #1 (permalink)
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Default tiny tiny help with contraption

heyy im still really new at making my own stuff i've been playing with wiremod for a few months but have been using tutorials and stuff to learn how to wire basics, and this is my 2nd wiremod creation i made myself yayy and i made this tiny robot that follows you (i know this has been made) and so when its not moving it shakes back and forth very quickly.. anyone know what i can do to fix this?
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Old 01-07-2009   #2 (permalink)
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Default Re: tiny tiny help with contraption

Make the thrusters turn off when it isn't moving.
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Old 01-07-2009   #3 (permalink)
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Default Re: tiny tiny help with contraption

Quote:
Originally Posted by Tolyzor View Post
Make the thrusters turn off when it isn't moving.
can i get an explanation, and how please? thankss
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Old 01-07-2009   #4 (permalink)
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Default Re: tiny tiny help with contraption

Use this or figure out how to do it in gate form. (Comments include gates required)
Code:
@inputs A
@outputs Thrust
interval(20)
Thrust=A*(abs(A)>10) #Equivalent to an absolute, constant value, greater than, and a multiply
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Old 01-07-2009   #5 (permalink)
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Default Re: tiny tiny help with contraption

hey where do i wire the stuff to? sorry for stupid question but i suck at this thanks againn
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Old 01-08-2009   #6 (permalink)
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Default Re: tiny tiny help with contraption

If it shakes when it isn't moving, it needs delta. Unless you mean it shakes when it has no target.

Spawn a delta chip, rectified or not (doesn't matter for this). Wire its A to the forward thrust.
Wire the delta chip to a multiply chip and multiply it by 5 or so.
Spawn an add chip, wire its A to the original forward thrust, and B to the multiply chip. Wire the forward thruster to the add chip.
(ThrustWithDelta = Thrust + DeltaThrust*5)

If you need it to turn off when there's no target, the easiest way is to spawn a multiply chip, wire thrust to its A and the target finder's "1" output to the B.
(ThrustWithTarget = Thrust*TargetFinder)
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