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| Wire Amateur ![]()
| heyy im still really new at making my own stuff i've been playing with wiremod for a few months but have been using tutorials and stuff to learn how to wire basics, and this is my 2nd wiremod creation i made myself yayy and i made this tiny robot that follows you (i know this has been made) and so when its not moving it shakes back and forth very quickly.. anyone know what i can do to fix this? | ||||||||
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| | #4 (permalink) | ||||||||
| Wire Sofaking ![]()
Join Date: Apr 2008
Posts: 1,020
![]() | Use this or figure out how to do it in gate form. (Comments include gates required) Code: @inputs A @outputs Thrust interval(20) Thrust=A*(abs(A)>10) #Equivalent to an absolute, constant value, greater than, and a multiply
__________________ ![]() (\__/) <- Put this bunny in your sig and help him to rule the world! (='.'=) PM me code and I'll send it back optimized if possible. (I find it fun dammit!) (")_(") Expression Gate 2 Wiki Help us update the wiki! Together we can make it more up to date than the SVN! ... | ||||||||
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| | #6 (permalink) | ||||||||
| Wire Sofaking ![]()
Join Date: Jul 2008
Posts: 751
![]() | If it shakes when it isn't moving, it needs delta. Unless you mean it shakes when it has no target. Spawn a delta chip, rectified or not (doesn't matter for this). Wire its A to the forward thrust. Wire the delta chip to a multiply chip and multiply it by 5 or so. Spawn an add chip, wire its A to the original forward thrust, and B to the multiply chip. Wire the forward thruster to the add chip. (ThrustWithDelta = Thrust + DeltaThrust*5) If you need it to turn off when there's no target, the easiest way is to spawn a multiply chip, wire thrust to its A and the target finder's "1" output to the B. (ThrustWithTarget = Thrust*TargetFinder) | ||||||||
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