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Thread: Wire Explosives Exploding when duped

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    Wire Noob ICDWILL117 is on a distinguished road ICDWILL117's Avatar
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    Default Wire Explosives Exploding when duped

    Everytime I Adv dupe and then paste my stuff that has a wire explosive or detonater they explode. It is REALLY annoying the hell out of me. Is there a way to fix this?

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    Default Re: Wire Explosives Exploding when duped

    you have a trigger value 0 instead of 1?
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    Inactive moogle_man is on a distinguished road moogle_man's Avatar
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    Default Re: Wire Explosives Exploding when duped

    Problem with that is, it will explode whenever u wire sumthin to it.
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    Default Re: Wire Explosives Exploding when duped

    yeah I know..
    I thought he had wired it to a countdown, to explode at 0.

    When you make a countdown and then wire it up it doesn't explode.

    When you dupe I guess all values are 0 for a fraction of a second.
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    Quote Originally Posted by Squeakyneb View Post
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    Lurker Gunnanmon is on a distinguished road Gunnanmon's Avatar
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    Default Re: Wire Explosives Exploding when duped

    Explosives don't automatically explode unless told to do so.
    I've had the same problem he has many times.

    For some reason, a lot of wire outputs which are defaulted to zero like to shoot a 0 for a split second when duped.

    To remedy this problem, I use an expresion that has an "Arming" condition which prevents detonation.

    In other words:

    Detonation = TargetWhatever * Arm

    Where: TargetWhatever == 1 when detonation is supposed to happen.
    Arm == 1 when explosives are armed.

    If any of these values equal zero, then a zero will be returned, and no premature detonation will happen.


    0 x 1 = 0

    1 x 1 = 1
    Last edited by Gunnanmon; 08-18-2008 at 02:56 AM.

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