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Thread: Turret with Adv. Pod Controller and Cam Controller?

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    Inactive Jaded Misanthrope is on a distinguished road Jaded Misanthrope's Avatar
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    Default Turret with Adv. Pod Controller and Cam Controller?

    I don't see any reason why this wouldn't be possible, but I'd like to check anyway (seeing as I'm currently a. running on Ubuntu and I have serious issues playing any Steam game through Wine and b. don't even have the Wire SVN partially downloaded yet):

    I want to make a space station that has a turret system that can be controlled by players within the station using chairs (or any vehicle for that matter; chairs just seem the most logical). I'm almost certain that I have the turret aiming system (i.e. the way it rotates) nailed thanks to the help of somebody on FPS, but I also want to use a Camera Controller to have the player see the turret as he / she is using it. Would I be able to feed world co-ordinates into the cam controller and use, say, a gyroscope to determine the yaw (I think; please correct me if I'm wrong) of the turret that would allow me to determine which way the 'player' (although it isn't the player) should face? Of course, I would need to do a simple check that would activate / deactivate the camera with a mouse click, but that wouldn't be too hard at all.

    Irrelevant question: does anybody know if BP has fixed the keyboard's 'stuttering' yet?
    Last edited by Jaded Misanthrope; 07-21-2008 at 07:22 AM.

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    Wire Dev - Lazy tomb332 has a spectacular aura about tomb332 has a spectacular aura about tomb332's Avatar
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    Default Re: Turret with Adv. Pod Controller and Cam Controller?

    Read: Wire Camera

    That will be added as soon as i can get SVN access again.
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

    Super Easy Wire Download

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    Inactive Jaded Misanthrope is on a distinguished road Jaded Misanthrope's Avatar
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    Default Re: Turret with Adv. Pod Controller and Cam Controller?

    Do you have any idea when that will be (I assume that it's because of the URL change)? Would I also be correct in assuming that the updates to the cam controller will allow it to work correctly with the pod controller (i.e. deactivate when the person gets out) and will allow world co-ordinates to be inputted instead of / as well as relative co-ordinates?

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    Wire Dev - Lazy tomb332 has a spectacular aura about tomb332 has a spectacular aura about tomb332's Avatar
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    Default Re: Turret with Adv. Pod Controller and Cam Controller?

    Yes to all other than the world/relative stuff. Can you clarify the last bit a little?
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

    Super Easy Wire Download

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    Inactive Jaded Misanthrope is on a distinguished road Jaded Misanthrope's Avatar
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    Default Re: Turret with Adv. Pod Controller and Cam Controller?

    The last time I tried to use the Cam Controller, it used co-ordinates relative to the controller--is there going to be an option that allows it to use world co-ordinates like the GPS does?

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    Default Re: Turret with Adv. Pod Controller and Cam Controller?

    Cam controllers coordinates are global already. You must have managed to put the controller at the origin of the map.
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

    Super Easy Wire Download

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    Inactive Jaded Misanthrope is on a distinguished road Jaded Misanthrope's Avatar
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    Default Re: Turret with Adv. Pod Controller and Cam Controller?

    Oh, right--thanks a lot.

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