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Thread: Components disappear at high speed

  1. #1
    Wirererer Treelor is on a distinguished road Treelor's Avatar
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    I'm not sure if anybody else has noticed or has this problem, but this is a definate problem for me (I make a lot of aircraft, and I use screens and LEDs as information displays). When moving at speeds roughly greater than 500 (source native speed thing), they effectively disappear - they flicker back for a split second occassionally, but disappear again right after. This is pretty annoying because now I can't tell what my climb rate is or if I'm missing an aileron (Which happens a lot in combat).

    Anybody else get this problem and have some kind of fix or work-around?

  2. #2
    Wire Amateur smidge146 is an unknown quantity at this point smidge146's Avatar
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    I'm not sure if anybody else has noticed or has this problem, but this is a definate problem for me (I make a lot of aircraft, and I use screens and LEDs as information displays). When moving at speeds roughly greater than 500 (source native speed thing), they effectively disappear - they flicker back for a split second occassionally, but disappear again right after. This is pretty annoying because now I can't tell what my climb rate is or if I'm missing an aileron (Which happens a lot in combat).

    Anybody else get this problem and have some kind of fix or work-around?[/b]
    I have had this problem have you tried welding down the components? I havent tried so you might as well.

  3. #3
    I-STN Developer

    InfectiousFight is on a distinguished road InfectiousFight's Avatar
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    No, that doesn't work.

  4. #4
    Inactive -Gamah is on a distinguished road -Gamah's Avatar
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    one of the last 30 revisions caused this..... it's not that they move or are displaces, but simply cease being rendered completely. it's extremely annoying and a fix would be much appreciated.

  5. #5
    That furred thing
    Black Phoenix will become famous soon enough Black Phoenix will become famous soon enough Black Phoenix's Avatar
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    Hmm, I'll look into this issue... If you say 30 revisions...
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  6. #6
    Inactive -Gamah is on a distinguished road -Gamah's Avatar
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    Hmm, I'll look into this issue... If you say 30 revisions...[/b]

    well i know that it worked before revision 500... i think even 503, but i didn't update from 503 untill like 3 days ago...

    (runs to update svn now)

    you guys seriously need to stop updating this every 5 seconds

  7. #7
    adb
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    well i know that it worked before revision 500... i think even 503, but i didn't update from 503 untill like 3 days ago...

    (runs to update svn now)

    you guys seriously need to stop updating this every 5 seconds[/b]
    I've seen projects with 18,000+ revisions.

    Also, I thought tad2020 fixed this in [ame="http://www.wiremod.com/showthread.php?t=3475"]rv 536[/ame].
    I want to change the world, but they won't give me the source code.

  8. #8
    Wirererer Treelor is on a distinguished road Treelor's Avatar
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    I just updated SVN about, uh, now, so hopefully it'll be better.

  9. #9
    Inactive -Gamah is on a distinguished road -Gamah's Avatar
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    confirming fix.

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