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Thread: Revan's Wiremod Tutorials - Now Featuring E2 Guides!

  1. #91
    Success: An illusion turck3's Avatar
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    Default Re: Revan's Wiremod Tutorials

    T'would be pointless to make one to handle height...

    Just check out the hoverball tutorial and put 2 and 2 together.


    ALSO: BIG NOTE HERE:

    I will not be working on KITT for a while due to finals. The melon challenge I will continue on friday of next week.

    I will however be willing to do tutorials for requests. Most tutorial requests take me all of 5 minutes to record so not to worry with them. Request away.... I'm just slowing down the big projects for a while.

  2. #92
    Success: An illusion turck3's Avatar
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    Default Re: Revan's Wiremod Tutorials

    Updated my "Coming Soon" section with a new contraption I just made.. I'd recomend checking it out, expect it tommorow... thats assuming that revver finally replies to my reply to their copyright issue... we'll see.... if it ain't online tommorow... blame revver.

  3. #93
    Wirererer Jack's Avatar
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    Default Re: Revan's Wiremod Tutorials

    Use WeGame.com or youtube or even google video

  4. #94
    Success: An illusion turck3's Avatar
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    Default Re: Revan's Wiremod Tutorials

    I like revver, it's a good host, they just havn't replied to my reply! They did say they would have technical issues some while back but I don't know why they'd stop support entirely... whatever, I sent the request again... just gotta wait it out.

  5. #95
    Success: An illusion turck3's Avatar
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    Default Re: Revan's Wiremod Tutorials

    Another notice: Theirs going to be a delay again... revver didnt reply... and I also didnt get an oppertunity to record today.. maybe tommorow.

    Also... I've decided to try something:

    MORE EXPRESSION GATE TUTORIALS???
    I'm considering making more expression tutorials... not just in my own contraptions... but in your contraptions I want you to take a contraption which you either make often or is a speciality of yours that was made using regular chips, then adv dup save it (or normal save I don't care), and upload it online. If you do this, ill take your contraption and if it's decent, ill disect it and rebuild it inside an expression gate.

    Why you may ask?
    The reason is such:
    Most people I've taught the expression gate to in a 1 on 1 session in game have gone away able to read an expression and figure out what it does... but unable to write their own.... the reason for this is two things...
    1. People don't know what should and/or shouldn't be an input/output. This causes mass confusion because when someone can't figure out whether or not they need an input from something they don't have a clue what they're going to even be writing! This is why I do my inputs and outputs first to ensure that I know just what I'm coding.
    2. People generally have a hard time at visualizing the code in an expression... even people who don't struggle with the first part (mentioned above) can find themselves having unnecessary inputs and outputs and extra lines that just arn't neccessary.

    It's my goal to fix these issues for beginners and allow the community as a whole to transition from the basic chips to the pure code. Using an expression gate is almost always better than using another chip, even for a one step addition such as

    Code:
    @NAdd To 50
    @IIn
    @OOut
    Out = In + 50
    Even here it's useful as you can avoid a constant value chip. Using expressions should become the standard. If you look around the forums you'll find that the users who go around helping people such as me, fox, ergzay, cpf and many others use expression gates. It's something to get in the habbit of doing because regular chips are just messy and laggy, expressions are condensed and organised and allow helpers such as myself to instantly spot any issue you're having. Simply knowing the inputs and outputs of an expression to a contraption can allow us to figure out many conceptual elements of a contraption.....

    Well I think I must've bored you all with this by now... so in short:

    Just post saves of your contraptions and ill make a tutorial of them using an expression.

  6. #96
    Wirererer Ergzay's Avatar
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    Default Re: Revan's Wiremod Tutorials

    Good post there Revan. I completely agree with everything there, and its what I've been saying myself to many people when I try to help them online.

  7. #97
    Wire Sofaking Ramishen's Avatar
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    Default Re: Revan's Wiremod Tutorials

    I have always wondered how people put together those wire cameras, do you think you could throw a tut together for one of those? I have tried using just colorers to find the color of everything in front of the device but that hasn't worked out for me.
    Quote Originally Posted by Schilcote View Post
    Do what I say, then tell me what happens.

  8. #98
    Success: An illusion turck3's Avatar
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    Default Re: Revan's Wiremod Tutorials

    Mk, Ill do a camera tut as soon as I get around to it.... not sure what you're asking me for with the colorers??

  9. #99
    Wirererer Silverblade's Avatar
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    Default Re: Revan's Wiremod Tutorials

    Quote Originally Posted by Ramishen View Post
    I have always wondered how people put together those wire cameras, do you think you could throw a tut together for one of those? I have tried using just colorers to find the color of everything in front of the device but that hasn't worked out for me.
    Use rangers to find the color of props...

    92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.

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  10. #100
    Wire Noob Haywire's Avatar
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    Default Re: Revan's Wiremod Tutorials

    Speak louder, will ya? I have every volume slider I can find set as high as it will go and I can barely hear you. Great tutorials otherwise.

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